A Demo Project for the UnrealEngineSDK
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IDialogueEditor Class Referenceabstract

#include <IDialogueEditor.h>

Inheritance diagram for IDialogueEditor:
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Public Member Functions

virtual bool GetBoundsForSelectedNodes (class FSlateRect &Rect, float Padding) const =0
 
virtual UDialogueGraphNode_EdgeGetLastTargetGraphEdgeBeforeDrag () const =0
 
virtual TSet< UObject * > GetSelectedNodes () const =0
 
virtual void JumpToObject (const UObject *Object)=0
 
virtual void Refresh (bool bRestorePreviousSelection)=0
 
virtual void RefreshDetailsView (bool bRestorePreviousSelection)=0
 
virtual void SetLastTargetGraphEdgeBeforeDrag (UDialogueGraphNode_Edge *InEdge)=0
 

Detailed Description

Definition at line 6 of file IDialogueEditor.h.

Member Function Documentation

◆ GetBoundsForSelectedNodes()

virtual bool IDialogueEditor::GetBoundsForSelectedNodes ( class FSlateRect & Rect,
float Padding ) const
pure virtual

Implemented in FDialogueEditor.

◆ GetLastTargetGraphEdgeBeforeDrag()

virtual UDialogueGraphNode_Edge * IDialogueEditor::GetLastTargetGraphEdgeBeforeDrag ( ) const
pure virtual

Implemented in FDialogueEditor.

◆ GetSelectedNodes()

virtual TSet< UObject * > IDialogueEditor::GetSelectedNodes ( ) const
pure virtual

Implemented in FDialogueEditor.

◆ JumpToObject()

virtual void IDialogueEditor::JumpToObject ( const UObject * Object)
pure virtual

Implemented in FDialogueEditor.

◆ Refresh()

virtual void IDialogueEditor::Refresh ( bool bRestorePreviousSelection)
pure virtual

Implemented in FDialogueEditor.

◆ RefreshDetailsView()

virtual void IDialogueEditor::RefreshDetailsView ( bool bRestorePreviousSelection)
pure virtual

Implemented in FDialogueEditor.

◆ SetLastTargetGraphEdgeBeforeDrag()

virtual void IDialogueEditor::SetLastTargetGraphEdgeBeforeDrag ( UDialogueGraphNode_Edge * InEdge)
pure virtual

Implemented in FDialogueEditor.


The documentation for this class was generated from the following file: