#include <IDialogueEditor.h>
Definition at line 6 of file IDialogueEditor.h.
◆ GetBoundsForSelectedNodes()
virtual bool IDialogueEditor::GetBoundsForSelectedNodes |
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class FSlateRect & | Rect, |
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float | Padding ) const |
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pure virtual |
◆ GetLastTargetGraphEdgeBeforeDrag()
◆ GetSelectedNodes()
virtual TSet< UObject * > IDialogueEditor::GetSelectedNodes |
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const |
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pure virtual |
◆ JumpToObject()
virtual void IDialogueEditor::JumpToObject |
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const UObject * | Object | ) |
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pure virtual |
◆ Refresh()
virtual void IDialogueEditor::Refresh |
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bool | bRestorePreviousSelection | ) |
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pure virtual |
◆ RefreshDetailsView()
virtual void IDialogueEditor::RefreshDetailsView |
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bool | bRestorePreviousSelection | ) |
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pure virtual |
◆ SetLastTargetGraphEdgeBeforeDrag()
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VisualScripter/Source/DlgSystemEditor/Private/DialogueEditor/IDialogueEditor.h