4#include "Toolkits/AssetEditorToolkit.h"
24 virtual void Refresh(
bool bRestorePreviousSelection) = 0;
virtual bool GetBoundsForSelectedNodes(class FSlateRect &Rect, float Padding) const =0
virtual TSet< UObject * > GetSelectedNodes() const =0
virtual void SetLastTargetGraphEdgeBeforeDrag(UDialogueGraphNode_Edge *InEdge)=0
virtual void RefreshDetailsView(bool bRestorePreviousSelection)=0
virtual void Refresh(bool bRestorePreviousSelection)=0
virtual void JumpToObject(const UObject *Object)=0
virtual UDialogueGraphNode_Edge * GetLastTargetGraphEdgeBeforeDrag() const =0