UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
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#include <GrippableSkeletalMeshActor.h>
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bool | bReplicateMovement |
| UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
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UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
A component specifically for being able to turn off movement replication in the component at will Has the upside of also being a blueprintable base since UE4 doesn't allow that with std ones
Definition at line 31 of file GrippableSkeletalMeshActor.h.
◆ UOptionalRepSkeletalMeshComponent()
UOptionalRepSkeletalMeshComponent::UOptionalRepSkeletalMeshComponent |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ GENERATED_BODY()
UOptionalRepSkeletalMeshComponent::GENERATED_BODY |
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private |
◆ PreReplication()
void UOptionalRepSkeletalMeshComponent::PreReplication |
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IRepChangedPropertyTracker & | ChangedPropertyTracker | ) |
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overridevirtual |
◆ bReplicateMovement
bool UOptionalRepSkeletalMeshComponent::bReplicateMovement |
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EditAnywhereReplicatedBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "Component Replication")
Definition at line 47 of file GrippableSkeletalMeshActor.h.
The documentation for this class was generated from the following files: