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    A Demo Project for the UnrealEngineSDK 
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#include <GripMotionControllerComponent.h>
Public Member Functions | |
| FLateUpdateState () | |
Public Attributes | |
| bool | bSkip | 
| FTransform | ParentToWorld | 
| TMap< FPrimitiveSceneInfo *, int32 > | Primitives | 
| int64 | TrackingNumber | 
Definition at line 96 of file GripMotionControllerComponent.h.
      
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  inline | 
Definition at line 98 of file GripMotionControllerComponent.h.
| bool FExpandedLateUpdateManager::FLateUpdateState::bSkip | 
Late Update Info Stale, if this is found true do not late update
Definition at line 109 of file GripMotionControllerComponent.h.
| FTransform FExpandedLateUpdateManager::FLateUpdateState::ParentToWorld | 
Parent world transform used to reconstruct new world transforms for late update scene proxies
Definition at line 105 of file GripMotionControllerComponent.h.
| TMap<FPrimitiveSceneInfo*, int32> FExpandedLateUpdateManager::FLateUpdateState::Primitives | 
Primitives that need late update before rendering
Definition at line 107 of file GripMotionControllerComponent.h.
| int64 FExpandedLateUpdateManager::FLateUpdateState::TrackingNumber | 
Frame tracking number - used to flag if the game and render threads get badly out of sync
Definition at line 111 of file GripMotionControllerComponent.h.