A Demo Project for the UnrealEngineSDK
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#include <GripMotionControllerComponent.h>
Public Member Functions | |
FLateUpdateState () | |
Public Attributes | |
bool | bSkip |
FTransform | ParentToWorld |
TMap< FPrimitiveSceneInfo *, int32 > | Primitives |
int64 | TrackingNumber |
Definition at line 96 of file GripMotionControllerComponent.h.
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inline |
Definition at line 98 of file GripMotionControllerComponent.h.
bool FExpandedLateUpdateManager::FLateUpdateState::bSkip |
Late Update Info Stale, if this is found true do not late update
Definition at line 109 of file GripMotionControllerComponent.h.
FTransform FExpandedLateUpdateManager::FLateUpdateState::ParentToWorld |
Parent world transform used to reconstruct new world transforms for late update scene proxies
Definition at line 105 of file GripMotionControllerComponent.h.
TMap<FPrimitiveSceneInfo*, int32> FExpandedLateUpdateManager::FLateUpdateState::Primitives |
Primitives that need late update before rendering
Definition at line 107 of file GripMotionControllerComponent.h.
int64 FExpandedLateUpdateManager::FLateUpdateState::TrackingNumber |
Frame tracking number - used to flag if the game and render threads get badly out of sync
Definition at line 111 of file GripMotionControllerComponent.h.