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    A Demo Project for the UnrealEngineSDK 
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A blueprint class with 2 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/Pedestal/Blueprint/InteractiveObjects"
Public Attributes | |
| TArray< FText > | ActiveSteps | 
| Active Steps.   | |
| USceneComponent * | DefaultSceneRoot | 
| Default Scene Root.   | |
Protected Attributes | |
| UStoryManager * | StoryManagerRef | 
| Story Manager Ref.   | |
Private Member Functions | |
| void | EventGraph () | 
| void | UserConstructionScript () | 
A blueprint class with 2 graphs.
UDF Path:  /Game /Blueprints /InteractiveObjects /Pedestal /Blueprint /InteractiveObjects 
Config: Config/DefaultEngine.ini 
Definition at line 11 of file AInteractiveObjects_C.h.
      
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  privateBlueprint | 
Definition at line 17 of file AInteractiveObjects_C.cpp.
      
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  privateBlueprint | 
Definition at line 13 of file AInteractiveObjects_C.cpp.
| TArray<FText> AInteractiveObjects_C::ActiveSteps | 
Active Steps.
Definition at line 15 of file AInteractiveObjects_C.h.
| USceneComponent* AInteractiveObjects_C::DefaultSceneRoot | 
Default Scene Root.
Definition at line 14 of file AInteractiveObjects_C.h.
      
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  protected | 
Story Manager Ref.
Definition at line 18 of file AInteractiveObjects_C.h.