A Demo Project for the UnrealEngineSDK
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AInteractiveObjects_C.h
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1#pragma once
12{
13public:
15 TArray<FText> ActiveSteps;
16
17protected:
19
20private:
86 void UserConstructionScript(); //"User Construction Script"
773 void EventGraph(); //"Event Graph"
774};
775
A blueprint class with 2 graphs.
TArray< FText > ActiveSteps
Active Steps.
USceneComponent * DefaultSceneRoot
Default Scene Root.
UStoryManager * StoryManagerRef
Story Manager Ref.
Manager that provides handling story-related operations and data.