A Demo Project for the UnrealEngineSDK
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AInteractiveObjects_C.h
Go to the documentation of this file.
1
#pragma once
11
class
AInteractiveObjects_C
:
public
AActor
12
{
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public
:
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USceneComponent
*
DefaultSceneRoot
;
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TArray<FText>
ActiveSteps
;
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protected
:
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UStoryManager
*
StoryManagerRef
;
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private
:
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void
UserConstructionScript
();
//"User Construction Script"
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void
EventGraph
();
//"Event Graph"
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};
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AActor
AInteractiveObjects_C
A blueprint class with 2 graphs.
Definition
AInteractiveObjects_C.h:12
AInteractiveObjects_C::UserConstructionScript
void UserConstructionScript()
Definition
AInteractiveObjects_C.cpp:13
AInteractiveObjects_C::ActiveSteps
TArray< FText > ActiveSteps
Active Steps.
Definition
AInteractiveObjects_C.h:15
AInteractiveObjects_C::DefaultSceneRoot
USceneComponent * DefaultSceneRoot
Default Scene Root.
Definition
AInteractiveObjects_C.h:14
AInteractiveObjects_C::EventGraph
void EventGraph()
Definition
AInteractiveObjects_C.cpp:17
AInteractiveObjects_C::StoryManagerRef
UStoryManager * StoryManagerRef
Story Manager Ref.
Definition
AInteractiveObjects_C.h:18
USceneComponent
UStoryManager
Manager that provides handling story-related operations and data.
Definition
StoryManager.h:111
documentation
generated
Game
Blueprints
InteractiveObjects
Pedestal
Blueprint
AInteractiveObjects_C.h
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0