UCLASS(Blueprintable)
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#include <VRGameViewportClient.h>
UCLASS(Blueprintable)
Subclass this in a blueprint to overwrite how default input is passed around in engine between local characters. Generally used for passing keyboard / mouse input to a secondary local player for local mixed gameplay in VR
Definition at line 33 of file VRGameViewportClient.h.
◆ EventWindowClosing()
bool UVRGameViewportClient::EventWindowClosing |
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inline |
◆ GENERATED_UCLASS_BODY()
UVRGameViewportClient::GENERATED_UCLASS_BODY |
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private |
◆ InputAxis()
virtual bool UVRGameViewportClient::InputAxis |
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FViewport * | tViewport, |
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int32 | ControllerId, |
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FKey | Key, |
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float | Delta, |
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float | DeltaTime, |
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int32 | NumSamples = 1, |
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bool | bGamepad = false ) |
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inlineoverridevirtual |
◆ InputKey()
virtual bool UVRGameViewportClient::InputKey |
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const FInputKeyEventArgs & | EventArgs | ) |
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inlineoverridevirtual |
◆ IsValidGamePadKey()
bool UVRGameViewportClient::IsValidGamePadKey |
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const FKey & | InputKey | ) |
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inline |
◆ PostInitProperties()
virtual void UVRGameViewportClient::PostInitProperties |
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inlineoverridevirtual |
◆ bAlsoChangeGamepPadInput
bool UVRGameViewportClient::bAlsoChangeGamepPadInput |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRExpansionPlugin")
Definition at line 68 of file VRGameViewportClient.h.
◆ bIgnoreWindowCloseCommands
bool UVRGameViewportClient::bIgnoreWindowCloseCommands |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRExpansionPlugin")
Definition at line 52 of file VRGameViewportClient.h.
◆ BPOnWindowCloseRequested
FVROnWindowCloseRequested UVRGameViewportClient::BPOnWindowCloseRequested |
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BlueprintAssignable |
◆ GameInputMethod
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRExpansionPlugin")
Definition at line 60 of file VRGameViewportClient.h.
◆ GamepadInputCategories
TArray<FName> UVRGameViewportClient::GamepadInputCategories |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "VRExpansionPlugin")
Definition at line 76 of file VRGameViewportClient.h.
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRGameViewportClient.h