#include <VRWheeledVehicle.h>
Definition at line 211 of file VRWheeledVehicle.h.
◆ AVRSimpleWheeledVehicle()
AVRSimpleWheeledVehicle::AVRSimpleWheeledVehicle |
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const FObjectInitializer & | ObjectInitializer | ) |
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inline |
◆ ForceSecondaryPossession()
virtual bool AVRWheeledVehicle::ForceSecondaryPossession |
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AController * | NewController | ) |
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inlinevirtualinheritedBlueprintCallable |
◆ GENERATED_BODY()
AVRSimpleWheeledVehicle::GENERATED_BODY |
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private |
◆ OnRep_Controller()
virtual void AVRWheeledVehicle::OnRep_Controller |
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inlineoverridevirtualinherited |
Call this function to detach safely pawn from its controller, knowing that we will be destroyed soon.
Definition at line 57 of file VRWheeledVehicle.h.
◆ SetBindToInput()
virtual bool AVRWheeledVehicle::SetBindToInput |
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AController * | CController, |
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bool | bBindToInput ) |
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inlinevirtualinheritedBlueprintCallable |
◆ SetOverrideController()
virtual bool AVRWheeledVehicle::SetOverrideController |
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AController * | NewController | ) |
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inlinevirtualinheritedBlueprintCallable |
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Public/Misc/VRWheeledVehicle.h