89 playe->PopInputComponent(InputComponent);
94 DestroyPlayerInputComponent();
100 if (InputComponent == NULL)
102 InputComponent = CreatePlayerInputComponent();
105 SetupPlayerInputComponent(InputComponent);
106 InputComponent->RegisterComponent();
108 if (UInputDelegateBinding::SupportsInputDelegate(GetClass()))
110 InputComponent->bBlockInput = bBlockInput;
111 UInputDelegateBinding::BindInputDelegates(GetClass(), InputComponent);
118 playe->PushInputComponent(InputComponent);
126 DestroyPlayerInputComponent();
134 UFUNCTION(BlueprintCallable, Category =
"Pawn")
135 virtual
bool SetOverrideController(AController * NewController)
137#if PHYSICS_INTERFACE_PHYSX