A Demo Project for the UnrealEngineSDK
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NDlgSpellcheckJsonHumanText
 NDlgTwineToJsonHumanText
 NEnumUtils
 NUnrealBuildTool
 CAActor
 CAAIController
 CABaseGrippableStoryActorBase class for grippable story actors that can be interacted with hands
 CABaseGrippableStoryVolumeThis class can be used for cases when the user needs to apply Grip to specific areas that can have no specific meshes
 CABaseStoryActorBase class for story actors
 CABP_CarTutorial_CA blueprint class with 4 graphs
 CABP_ControlsWrapper_CA blueprint class with 2 graphs
 CABP_DebugDisplayAllSteps_CA blueprint class with 2 graphs
 CABP_DebugStepsDisplay_CA blueprint class with 2 graphs
 CABP_DebugWidget_CA blueprint class with 2 graphs
 CABP_DialogueManager_CA blueprint class with 19 graphs
 CABP_DispatchWrapper_CA blueprint class with 2 graphs
 CABP_Door_CA blueprint class with 6 graphs
 CABP_EmptyTV_CA blueprint class with 2 graphs
 CABP_Floor_CA blueprint class with 2 graphs
 CABP_IgnitionWrapper_CA blueprint class with 2 graphs
 CABP_InteractionButton_CA blueprint class with 2 graphs
 CABP_InteractionButton_Child_CA blueprint class with 2 graphs
 CABP_IntroMediaScreen_CA blueprint class with 2 graphs
 CABP_LoginActor_CA blueprint class with 2 graphs
 CABP_LoginGameMode_CA blueprint class with 2 graphs
 CABP_Pedestal_CA blueprint class with 2 graphs
 CABP_PedestrianTutorial_CA blueprint class with 5 graphs
 CABP_PixoCharacter_CA blueprint class with 2 graphs
 CABP_PixoGameMode_CA blueprint class with 2 graphs
 CABP_PixoLoginCharacter_CA blueprint class with 2 graphs
 CABP_PixoVRCircleProgressPlane_CA blueprint class with 2 graphs
 CABP_PixoVRHand_CA blueprint class with 2 graphs
 CABP_PixoVRWristMenu_CA blueprint class with 2 graphs
 CABP_QuitMenuWrapper_CA blueprint class with 2 graphs
 CABP_ScoringBoard_CA blueprint class with 3 graphs
 CABP_TrashCan_CA blueprint class with 3 graphs
 CABP_TUT_PixoVRCharacter_CA blueprint class with 2 graphs
 CABP_TUT_PixoVRGameMode_CA blueprint class with 2 graphs
 CABP_TUT_PixoVRPlayerController_CA blueprint class with 3 graphs
 CABP_TUT_PixoVRWristMenu_CA blueprint class with 2 graphs
 CABP_VideoPanel_CA blueprint class with 2 graphs
 CABP_VRKeyboard_CA blueprint class with 2 graphs
 CACharacter
 CAControlReminderW_CA blueprint class with 2 graphs
 CADemoInteractivePixoVRGameMode_CA blueprint class with 2 graphs
 CADemoLobbyPixoVRGameMode_CA blueprint class with 2 graphs
 CADemoPixoVRCharacter_CA blueprint class with 2 graphs
 CADemoPixoVRPlayerController_CA blueprint class with 2 graphs
 CADynamicHieghtFloorA class that automatically raises/lowers the floor level, thus changing the height of the player. To use it:
 CAGameMode
 CAGameModeBase
 CAGameState
 CAGripableProp_CA blueprint class with 2 graphs
 CAGripableProp_Child_CA blueprint class with 5 graphs
 CAGripHandle_CA blueprint class with 4 graphs
 CAGrippableActorUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CAGrippableCharacterUCLASS()
 CAGrippableSkeletalMeshActorUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CAGrippableStaticMeshActorUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CAInteractionButtonRepresents an interaction button actor
 CAInteractionLeverActor representing an interaction valve
 CAInteractionValveActor representing an interaction valve
 CAInteractionValve_CA blueprint class with 3 graphs
 CAInteractiveObjects_CA blueprint class with 2 graphs
 CAIntroMediaScreenThis is a screen on which you can broadcast video
 CAMainMenuW_CA blueprint class with 2 graphs
 CAOptionalRepGrippableSkeletalMeshActorUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CAPawn
 CApexWebSocket
 CAPixo_AudioManager_CA blueprint class with 5 graphs
 CAPixoIntroGameMode_CA blueprint class with 2 graphs
 CAPixoIntroPlayer_CA blueprint class with 2 graphs
 CAPixoVRCharacterPixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling
 CAPixoVRCircleProgressClass representing a circular progress indicator in PixoVR. The circle progress can be updated to display a specific percentage and can be enabled or disabled
 CAPixoVRGameModeAPixoVRGameMode is a custom game mode class that extends AGameMode and implements IPixoCoreInterface. Setup ExperienceManagerClass, so this class will create it on initialization with all managers inside ExperienceManager
 CAPixoVRGameStateAPixoVRGameState is a custom game state class that extends AGameState
 CAPixoVRHandAPixoVRHand is an actor class that represents a hand in the VR environment
 CAPixoVRLaserClass for VR laser interaction. It can interact with widget buttons or actors derived from IPixoVRInteractionInterface
 CAPixoVRPlayerControllerA custom player controller class for PixoVR
 CAPixoVRTeleporterClass for VR teleporter functionality. It allows teleportation using visual indicators
 CAPixoVRToolBaseBase class for PixoVR tools
 CAPixoVRWristMenuA actor class representing the PixoVR wrist menu. The wrist menu allows users to interact with menu items and perform actions based on their selection
 CAPlayerController
 CAPlayerStart
 CArcEndpointMaterialA material with 1 graphs
 CARenderTargetReplicationProxyUCLASS(ClassGroup = (VRExpansionPlugin))
 CArrowMaterialA material with 1 graphs
 CASDKDemoGameModeBaseUCLASS()
 CASkeletalMeshActor
 CAStaticMeshActor
 CAVideoPanelUCLASS()
 CAVRAIControllerUCLASS()
 CAVRBaseCharacterUCLASS()
 CAVRBasePlayerControllerUCLASS()
 CAVRCharacterUCLASS()
 CAVRDetourCrowdAIControllerUCLASS()
 CAVRPlayerControllerUCLASS()
 CAVRPlayerStartUCLASS(Blueprintable, ClassGroup = Common, hidecategories = Collision)
 CAVRSimpleCharacterUCLASS()
 CAVRSimpleWheeledVehicle
 CAVRVehiclePawnUCLASS(config = Game, BlueprintType)
 CAVRWheeledVehicleUCLASS(config = Game, BlueprintType)
 CAWheeledVehicle
 CAWidgetControllerAActor class representing a widget controller that manages widget functionality
 CBasicShapeMaterialA material with 1 graphs
 CBasicShapeMaterialTransA material with 1 graphs
 CDiscMaterialA material with 1 graphs
 CDlgJsonWriterOptions
 CDlgSystem
 CDlgSystemEditor
 CEventContainer
 CEventLogServiceFunctionality for creating and managing events. It is a friend class of UExperienceManager and is responsible for handling event creation and initialization
 CFActionMappingDetailsUSTRUCT(BlueprintType, Category = "VRGlobalSettings")
 CFActorComponentInstanceData
 CFAISightEventVRUSTRUCT()
 CFAISightQueryVR
 CFAISightTargetVR
 CFAnimInstanceProxy
 CFAnimNode_ApplyOpenXRHandPoseUSTRUCT()
 CFAnimNode_SkeletalControlBase
 CFAPEXAuthenticationCodeUSTRUCT(BlueprintType)
 CFApexLoginInfoUSTRUCT(BlueprintType)
 CFAPEXOrganizationUSTRUCT(BlueprintType)
 CFAPEXRequestFailedUSTRUCT(BlueprintType)
 CFApexSDKModule
 CFApexUserDataUSTRUCT(BlueprintType)
 CFAssetEditorToolkit
 CFAssetTypeActions_Base
 CFAssetTypeActions_DlgBlueprintDerived
 CFAssetTypeActions_DlgConditionCustom
 CFAssetTypeActions_DlgDialogue
 CFAssetTypeActions_DlgEventCustom
 CFAssetTypeActions_DlgNodeData
 CFAssetTypeActions_DlgTextArgumentCustom
 CFAssetWorldBoneTM
 CFAudioRemediationUSTRUCT(BlueprintType)
 CFAxisKeyDataStructure representing axis key data for different platforms
 CFBasicLowPassFilter
 CFBPActorGripInformationUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPActorPhysicsHandleInformationUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPAdvancedPhysicsHandleAxisSettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPAdvancedPhysicsHandleSettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPAdvGripPhysicsSettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPAdvGripSettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPEuroLowPassFilterUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPEuroLowPassFilterQuatUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPEuroLowPassFilterTransUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPGripPairUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPGS_InteractionSettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPHitSurfacePropertiesUSTRUCT(BlueprintType, Category = "Lodging")
 CFBPInterfacePropertiesUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPLodgeComponentInfoUSTRUCT(BlueprintType, Category = "Lodging")
 CFBPLowPassPeakFilterUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPOpenVRCameraHandleUSTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|VRCamera")
 CFBPOpenVRKeyboardHandle
 CFBPOpenXRActionSkeletalDataUSTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton")
 CFBPOpenXRSkeletalMappingDataUSTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
 CFBPOpenXRSkeletalPairUSTRUCT(BlueprintType, Category = "VRExpansionFunctions|SteamVR|HandSkeleton")
 CFBPSecondaryGripInfoUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPSkeletalRepContainerUSTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton")
 CFBPVirtualStockSettingsUSTRUCT(BlueprintType, Category = "GunSettings")
 CFBPVRComponentPosRepUSTRUCT()
 CFBPVRControllerProfileUSTRUCT(BlueprintType, Category = "ControllerProfiles")
 CFBPVRHandPoseBonePairUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPVRInteractibleBaseDataUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPVRReplicatedTextureStoreUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFBPVRWaistTracking_InfoUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFButtonInfoStruct representing button information
 CFCharacterMoveResponseDataContainer
 CFCharacterNetworkMoveData
 CFCharacterNetworkMoveDataContainer
 CFChatterGroupUSTRUCT(BlueprintType)
 CFChatterSingleLineUSTRUCT(BlueprintType)
 CFClientRepDataUSTRUCT()
 CFCollisionIgnorePairUSTRUCT()
 CFCollisionIgnorePairArrayUSTRUCT()
 CFCollisionPrimPairUSTRUCT()
 CFCompareNodeXLocation
 CFCompareResultUSTRUCT()
 CFCompleteSessionDataUSTRUCT(BlueprintType)
 CFComponentVisualizer
 CFConnectionDrawingPolicy
 CFContactModBodyInstancePair
 CFConvertSpeechNodesToSpeechSequence_DialogueGraphSchemaActionUSTRUCT()
 CFConvertSpeechSequenceNodeToSpeechNodes_DialogueGraphSchemaActionUSTRUCT()
 CFDeviceBasedDialogueUSTRUCT(BlueprintType)
 CFDeviceTextureStructure for storing device texture information
 CFDialogue_Details
 CFDialogueBase_CustomRowHelper
 CFDialogueBlueprintUtilities
 CFDialogueBrowserSortOption
 CFDialogueBrowserTreeCategoryNode
 CFDialogueBrowserTreeCategoryParticipantNode
 CFDialogueBrowserTreeCustomObjectNode
 CFDialogueBrowserTreeDialogueNode
 CFDialogueBrowserTreeEdgeNode
 CFDialogueBrowserTreeGraphNode
 CFDialogueBrowserTreeNode
 CFDialogueBrowserTreeParticipantNode
 CFDialogueBrowserTreeParticipantProperties
 CFDialogueBrowserTreeRootNode
 CFDialogueBrowserTreeSeparatorNode
 CFDialogueBrowserTreeVariableNode
 CFDialogueBrowserTreeVariableProperties
 CFDialogueBrowserUtilities
 CFDialogueChildrenOfClassFilterViewer
 CFDialogueCommands
 CFDialogueCompilerContext
 CFDialogueCondition_Details
 CFDialogueContentBrowserExtensions
 CFDialogueDetailsPanelUtils
 CFDialogueEdge_Details
 CFDialogueEditableTextPropertyHandle
 CFDialogueEditor
 CFDialogueEditorUtilities
 CFDialogueEnumTypeWithObject_CustomRowHelper
 CFDialogueEvent_Details
 CFDialogueGraphConnectionDrawingPolicy
 CFDialogueGraphNode_Details
 CFDialogueGraphNodeFactory
 CFDialogueGraphPinFactory
 CFDialogueIntTextBox_CustomRowHelper
 CFDialogueMultiLineEditableTextBox_CustomRowHelper
 CFDialogueMultiLineEditableTextBoxOptions
 CFDialogueNode_Details
 CFDialogueObject_CustomRowHelper
 CFDialogueSearchData
 CFDialogueSearchFilter
 CFDialogueSearchFoundResult
 CFDialogueSearchManager
 CFDialogueSearchResult
 CFDialogueSearchResult_CommentNode
 CFDialogueSearchResult_DialogueNode
 CFDialogueSearchResult_EdgeNode
 CFDialogueSearchResult_GraphNode
 CFDialogueSearchResult_RootNode
 CFDialogueSearchUtilitiesThe FDialogueSearchUtilities class
 CFDialogueSpeechSequenceEntry_Details
 CFDialogueStyle
 CFDialogueTextArgument_Details
 CFDialogueTextPropertyPickList_CustomRowHelper
 CFDiffNodeEdgeLinkedToPinResult
 CFDlgClassAndObjectUSTRUCT()
 CFDlgCommandletHelper
 CFDlgConditionUSTRUCT(Blueprintable)
 CFDlgConfigParser
 CFDlgConfigWriter
 CFDlgConstScriptArrayHelper
 CFDlgConstScriptMapHelper
 CFDlgDataDisplayActorProperties
 CFDlgDataDisplayTreeActorNode
 CFDlgDataDisplayTreeCategoryNode
 CFDlgDataDisplayTreeNode
 CFDlgDataDisplayTreeRootNode
 CFDlgDataDisplayTreeVariableNode
 CFDlgDataDisplayVariableProperties
 CFDlgDialogue_FormatHumanReadableUSTRUCT()
 CFDlgDialogueEditorAccess
 CFDlgDialogueObjectVersion
 CFDlgEdgeUSTRUCT(BlueprintType)
 CFDlgEdge_FormatHumanReadableUSTRUCT()
 CFDlgEdgeDataUSTRUCT(BlueprintType)
 CFDlgEdgeOrphan_FormatHumanReadableUSTRUCT()
 CFDlgEventUSTRUCT(BlueprintType)
 CFDlgHelper
 CFDlgHelper_ArrayEqualImpl
 CFDlgHelper_ArrayEqualVariantImpl
 CFDlgHelper_ArrayEqualVariantImpl< float >
 CFDlgHelper_MapEqualImpl
 CFDlgHelper_MapEqualVariantImpl
 CFDlgHelper_MapEqualVariantImpl< KeyType, float >
 CFDlgHistoryUSTRUCT(BlueprintType)
 CFDlgIOTester
 CFDlgIOTesterOptionsUSTRUCT()
 CFDlgJsonParserThe DlgJsonParser class mostly adapted for Dialogues, copied from FJsonObjectConverter See IDlgParser for properties and METADATA specifiers
 CFDlgJsonWriterThe DlgJsonWriter class mostly adapted for Dialogues, copied from FJsonObjectConverter See IDlgWriter for properties and METADATA specifiers
 CFDlgLocalizationHelper
 CFDlgLogger
 CFDlgMemoryUSTRUCT()
 CFDlgNodeContext_FormatHumanReadableUSTRUCT()
 CFDlgNodeSpeech_FormatHumanReadableUSTRUCT()
 CFDlgNodeSpeechSequence_FormatHumanReadableUSTRUCT()
 CFDlgObjectsArrayUSTRUCT(BlueprintType)
 CFDlgParticipantClassUSTRUCT(BlueprintType)
 CFDlgParticipantDataUSTRUCT(BlueprintType)
 CFDlgSpeechSequenceEntryUSTRUCT(BlueprintType)
 CFDlgSpeechSequenceEntry_FormatHumanReadableUSTRUCT()
 CFDlgStatsDialogue
 CFDlgSystemEditorModule
 CFDlgSystemModule
 CFDlgTestArrayComplexUSTRUCT()
 CFDlgTestArrayPrimitiveUSTRUCT()
 CFDlgTestHelper
 CFDlgTestHelper_ArrayEqualImpl
 CFDlgTestHelper_ArrayPrimitiveVariantImpl
 CFDlgTestHelper_ArrayPrimitiveVariantImpl< float >
 CFDlgTestHelper_MapEqualImpl
 CFDlgTestHelper_MapPrimitiveVariantImpl
 CFDlgTestHelper_MapPrimitiveVariantImpl< KeyType, float >
 CFDlgTestHelper_SetEqualImpl
 CFDlgTestMapComplexUSTRUCT()
 CFDlgTestMapPrimitiveUSTRUCT()
 CFDlgTestSetComplexUSTRUCT()
 CFDlgTestSetPrimitiveUSTRUCT()
 CFDlgTestStructComplexUSTRUCT()
 CFDlgTestStructPrimitivesUSTRUCT()
 CFDlgTextArgumentUSTRUCT(BlueprintType)
 CFDlgTreeViewHelper
 CFDlgTreeViewNode
 CFDlgTreeViewParticipantProperties
 CFDlgTreeViewVariableProperties
 CFDrawVRCylinderSceneProxy
 CFEdGraphSchemaAction
 CFEditorUndoClient
 CFExpandedLateUpdateManager
 CFFastOverlapInfoCompare
 CFFingerDataFFingerData is a structure that holds finger animation data
 CFFrontendFilter
 CFFrontendFilter_DialogueParticipants
 CFGCObject
 CFGenericAudioUSTRUCT(BlueprintType)
 CFGraphPanelNodeFactory
 CFGraphPanelPinFactory
 CFGripComponentEndPhysicsTickFunctionUSTRUCT()
 CFGripInterfaceSettingsUSTRUCT(BlueprintType)
 CFGunTools_AdvSecondarySettingsUSTRUCT(BlueprintType, Category = "VRExpansionLibrary")
 CFHandSocketComponentDetails
 CFHandSocketVisualizer
 CFJoinSessionDataUSTRUCT(BlueprintType)
 CFJsonableUSTRUCT()
 CFJSONReader
 CFJSONState
 CFJsonValueArray
 CFJsonValueBoolean
 CFJsonValueNonConstArray
 CFJsonValueNonConstBoolean
 CFJsonValueNonConstNumber
 CFJsonValueNonConstString
 CFJsonValueNumber
 CFJsonValueString
 CFJSONWriter
 CFKCHandler_BreakJson
 CFKCHandler_DialogueSelect
 CFKCHandler_MakeJson
 CFNetworkPredictionData_Client_Character
 CFNetworkPredictionData_Client_VRCharacter
 CFNetworkPredictionData_Client_VRSimpleCharacter
 CFNetworkPredictionData_Server_Character
 CFNetworkPredictionData_Server_VRCharacter
 CFNetworkPredictionData_Server_VRSimpleCharacter
 CFNewComment_DialogueGraphSchemaActionUSTRUCT()
 CFNewNode_DialogueGraphSchemaActionUSTRUCT()
 CFNodeHandlingFunctor
 CFNotifyHook
 CFNYMessageLogInitializationOptions
 CFNYReflectionHelper
 CFOpenVRExpansionPluginModule
 CFOpenXRAnimInstanceProxyUSTRUCT()
 CFOpenXRExpansionEditorModule
 CFOpenXRExpansionPluginModule
 CFOpenXRGestureUSTRUCT(BlueprintType, Category = "VRGestures")
 CFOpenXRGestureFingerPositionUSTRUCT(BlueprintType, Category = "VRGestures")
 CFOptionalBoolUSTRUCT(BlueprintType)
 CFOptionalFloatUSTRUCT(BlueprintType)
 CFOptionalIntUSTRUCT(BlueprintType)
 CFOutputDevice
 CFOverlappingInfoFOverlappingInfo is a structure that holds information about overlapping actors and components
 CFPassedExperiencesUSTRUCT(BlueprintType)
 CFPhysicsReplication
 CFPhysicsReplicationVR
 CFPixoAdminStructure representing admin information
 CFPixoCoreModule
 CFPixoLobbyModule
 CFPixoLoginInfoStructure representing login information
 CFPixoLoginReplyInfoStructure representing login reply information
 CFPixoToolDataRepresents data for a tool in PixoCore
 CFPixoTutorialModule
 CFPixoUserStructure representing user information
 CFPixoVRWristMenuDataTableRowStruct representing a row in the PixoVR wrist menu data table. Each row contains information about a menu item, such as its title, description, icon, category, ID, button size, and highlight color
 CFPlatformInputSettingsStructure representing platform-specific input settings
 CFPlayerAnswerUSTRUCT(BlueprintType)
 CFPredicateFilterCannotOverlap
 CFPredicateFilterCanOverlap
 CFPredicateOverlapHasDifferentActor
 CFPredicateOverlapHasSameActor
 CFPrimitiveSceneProxy
 CFQuestionUSTRUCT(BlueprintType)
 CFRenderDataStoreUSTRUCT()
 CFRenderManagerOperationUSTRUCT()
 CFRenderManagerTriUSTRUCT()
 CFRepAttachment
 CFRepAttachmentWithWeldUSTRUCT()
 CFRepMovement
 CFRepMovementVRUSTRUCT()
 CFRepMovementVRCharacterUSTRUCT()
 CFSavedMove_Character
 CFSavedMove_VRBaseCharacter
 CFSavedMove_VRCharacter
 CFSavedMove_VRSimpleCharacter
 CFSceneViewExtensionBase
 CFScopedMeshBoneUpdateOverrideVR
 CFScopedMovementUpdate
 CFScriptArrayHelper
 CFScriptClassDataStruct for holding script class data
 CFScriptInstanceDataStruct for holding script instance data
 CFScriptMapHelper
 CFSerializedModelUSTRUCT()
 CFSessionDataUSTRUCT(BlueprintType)
 CFSessionEventDataUSTRUCT(BlueprintType)
 CFSessionReportDataUSTRUCT(BlueprintType)
 CFSkeletalMeshComponentEndPhysicsTickFunctionVRUSTRUCT()
 CFSoundManagerParameterRepresents a parameter used by the Sound Manager that will be passed as you load story
 CFStepDataUSTRUCT(BlueprintType)
 CFStepVORepresents a Step Value Object used for storing step data in a data table
 CFStereoWidget3DSceneProxy
 CFStoryStepUSTRUCT(BlueprintType)
 CFStreamingLevelStructure representing streaming levels to load based on step. Also contains info about new player position
 CFTableRowBase
 CFTickableGameObject
 CFTickFunction
 CFTopTenDataUSTRUCT(BlueprintType)
 CFTransform_NetQuantizeUSTRUCT(BlueprintType, Category = "VRExpansionLibrary|TransformNetQuantize", meta = (HasNativeMake = "VRExpansionPlugin.VRExpansionFunctionLibrary.MakeTransform_NetQuantize", HasNativeBreak = "VRExpansionPlugin.VRExpansionFunctionLibrary.BreakTransform_NetQuantize"))
 CFTransparentMaterialDataStruct used in Fadable component
 CFUpdateBucketUSTRUCT()
 CFUpdateBucketContainerUSTRUCT()
 CFUpdateBucketDropUSTRUCT()
 CFUserSessionDataUSTRUCT(BlueprintType)
 CFUtf8Helper
 CFVaRest_NamedTypeUSTRUCT(BlueprintType)
 CFVaRestCallResponseUSTRUCT()
 CFVaRestEditorModule
 CFVaRestLatentAction
 CFVaRestModule
 CFVaRestURLUSTRUCT(BlueprintType)
 CFVRCharacterMoveResponseDataContainer
 CFVRCharacterNetworkMoveData
 CFVRCharacterNetworkMoveDataContainer
 CFVRCharacterScopedMovementUpdate
 CFVRClientAuthReplicationDataUSTRUCT(BlueprintType)
 CFVRConditionalMoveRepUSTRUCT()
 CFVRConditionalMoveRep2USTRUCT()
 CFVRExpansionEditorModule
 CFVRExpansionPluginModule
 CFVRGestureUSTRUCT(BlueprintType, Category = "VRGestures")
 CFVRGestureSettingsUSTRUCT(BlueprintType, Category = "VRGestures")
 CFVRGestureSplineDrawUSTRUCT(BlueprintType, Category = "VRGestures")
 CFVRHandSocketCustomVersion
 CFVRLogMessage
 CFVRMoveActionArrayUSTRUCT()
 CFVRMoveActionContainerUSTRUCT()
 CFVROutputLogHistory
 CFVRReplicatedCapsuleHeightUSTRUCT()
 CFVRSeatedCharacterInfoUSTRUCT(Blueprintable)
 CFVRStereoWidgetComponentInstanceData
 CFWeldedBoneDriverDataUSTRUCT()
 CFXAPIActivityUSTRUCT(BlueprintType)
 CFXAPIActivityDefinitionUSTRUCT(BlueprintType)
 CFXAPIAgentUSTRUCT(BlueprintType)
 CFXAPIBaseUSTRUCT()
 CFXAPIContextUSTRUCT(BlueprintType)
 CFXAPIExtensionUSTRUCT(BlueprintType)
 CFXAPIInteractionComponentUSTRUCT(BlueprintType)
 CFXAPIInteractionTypeUSTRUCT()
 CFXAPILanguageMapUSTRUCT(BlueprintType)
 CFXAPIResultUSTRUCT(BlueprintType)
 CFXAPIScoreUSTRUCT(BlueprintType)
 CFXAPIStatementUSTRUCT(BlueprintType)
 CFXAPIStatementBaseUSTRUCT(BlueprintType)
 CFXAPIStatementTargetUSTRUCT()
 CFXAPIVerbUSTRUCT(BlueprintType)
 CHComponentVisProxy
 CHHandSocketVisProxy
 CIClassViewerFilter
 CIDetailCustomization
 CIDialogueEditor
 CIDlgDialogueEditorAccess
 CIDlgDialogueParticipant
 CIDlgParser
 CIDlgSystemEditorModule
 CIDlgSystemModule
 CIDlgWriter
 CIEditableTextProperty
 CIGameplayTagAssetInterface
 CIGripResponseAnimationInterfaceInterface for grip response animation functionality
 CIHandAnimationInterfaceInterface for hand animation functionality
 CIModuleInterface
 CINYLogger
 CIPhysicsReplicationFactory
 CIPhysicsReplicationFactoryVR
 CIPixoCoreInterfaceInterface for PixoCore functionality
 CIPixoVRGripInterface
 CIPixoVRInteractionInterfaceInterface for PixoVR interaction with laser functionality
 CIPixoVRStoryObjectInterface for PixoVR story object functionality
 CIPixoVRToolInterfaceInterface for PixoVR tool functionality
 CIPixoVRWristMenuInterfaceInterface for the Pixo VR Wrist Menu
 CIPropertyTypeCustomization
 CIVRGripInterface
 CIVRTrackedParentInterface
 CLaserBeamSplineMatA material with 1 graphs
 CM_FadeMaterialA material with 1 graphs
 CM_HandMatA material with 1 graphs
 CM_KeyboardButton_MasterA material with 1 graphs
 CM_PixoLogoMediaPlayerA material with 1 graphs
 CM_SmallGridRoomA material with 1 graphs
 CM_TeleportPreviewsA material with 1 graphs
 CM_UnlitBlackA material with 1 graphs
 CMat_GadgetsA material with 1 graphs
 CMat_GadgetsBLACKA material with 1 graphs
 CMat_MaskedA material with 1 graphs
 CMat_Opaque_colorMaskA material with 1 graphs
 CMat_OpaqueEmissiveA material with 1 graphs
 CMat_PlantAA material with 1 graphs
 CMat_PlantBA material with 1 graphs
 CMat_SofaBigA material with 1 graphs
 CMI_AO_WarehouseBaseTrimA material with 1 graphs
 CMI_AOBlockingPostA material with 1 graphs
 CMI_AOBreakerBoxA material with 1 graphs
 CMI_AOCeilingLightA material with 1 graphs
 CMI_AOConcreteBlockA material with 1 graphs
 CMI_AOConcreteFloorA material with 1 graphs
 CMI_AOCorrogatedMetal_01A material with 1 graphs
 CMI_AOCorrugatedMetal_02A material with 1 graphs
 CMI_AOEffect_WorkBenchA material with 1 graphs
 CMI_AOExitSignA material with 1 graphs
 CMI_AOFireTruckA material with 1 graphs
 CMI_AOGarageDoorA material with 1 graphs
 CMI_AOPersonelDoorA material with 1 graphs
 CMI_AOWarehouseAccessoriesA material with 1 graphs
 CMI_AOWarehouseTrim_MSKA material with 1 graphs
 CMI_BackSpace_HoveredA material with 1 graphs
 CMI_BackSpace_NormalA material with 1 graphs
 CMI_BackSpace_PressedA material with 1 graphs
 CMI_BlankDashA material with 1 graphs
 CMI_ButtonA material with 1 graphs
 CMI_ButtonPedA material with 1 graphs
 CMI_CapsLock_HoveredA material with 1 graphs
 CMI_CapsLock_NormalA material with 1 graphs
 CMI_CapsLock_PressedA material with 1 graphs
 CMI_CarGlassA material with 1 graphs
 CMI_CeilingSlatsA material with 1 graphs
 CMI_ClearRedGlassA material with 1 graphs
 CMI_DarkDrywallA material with 1 graphs
 CMI_DeskCounterTrimA material with 1 graphs
 CMI_DrywallA material with 1 graphs
 CMI_ElevatorToolsA material with 1 graphs
 CMI_EyesA material with 1 graphs
 CMI_FakeGlassA material with 1 graphs
 CMI_GenericCarExterior_01A material with 1 graphs
 CMI_GenericCarInteriorA material with 1 graphs
 CMI_InteractiveObjectsA material with 1 graphs
 CMI_KeyboardBGA material with 1 graphs
 CMI_LaserPointerA material with 1 graphs
 CMI_LobbyCarpetA material with 1 graphs
 CMI_M_Civilian6_PantsA material with 1 graphs
 CMI_M_Civilian6_ShirtA material with 1 graphs
 CMI_M_Civilian6_ShoesA material with 1 graphs
 CMI_M_Civilian6_SkinA material with 1 graphs
 CMI_M_Civiliant6_HeadA material with 1 graphs
 CMI_MetallicDropA material with 1 graphs
 CMI_ModernTrimA material with 1 graphs
 CMI_PersonelDoorA material with 1 graphs
 CMI_PlayerHeadA material with 1 graphs
 CMI_StandardButton_HoveredA material with 1 graphs
 CMI_StandardButton_NormalA material with 1 graphs
 CMI_StandardButton_PressedA material with 1 graphs
 CMI_TrashCanA material with 1 graphs
 CMI_WallTileA material with 1 graphs
 CMI_WarehouseBaseTrimA material with 1 graphs
 CMI_WoodFloorA material with 1 graphs
 CMI_WorkGloves_EnhancedA material with 1 graphs
 CMM_AOEffectA material with 1 graphs
 CMM_AOEffectMaskedA material with 1 graphs
 CMM_ButtonA material with 1 graphs
 CMM_ClothesA material with 1 graphs
 CMM_ConstantA material with 1 graphs
 CMM_EyesA material with 1 graphs
 CMM_FakeGlassA material with 1 graphs
 CMM_GenericCarA material with 1 graphs
 CMM_GlassA material with 1 graphs
 CMM_HeadA material with 1 graphs
 CMM_SkinA material with 1 graphs
 CMM_StandardA material with 1 graphs
 CMM_StandardMatA material with 1 graphs
 CMM_StandardTransperentA material with 1 graphs
 CMM_STDA material with 1 graphs
 CModuleRules
 CNodeWithParentPosition
 COpenVRExpansionPlugin
 CPixoCore
 CPixoLobby
 CPixoMediaPlayer_Video_MA material with 1 graphs
 CPixoTutorial
 CPP_OutlineColoredA material with 1 graphs
 CPPI_OutlineColoredA material with 1 graphs
 CProgressMaterialA material with 1 graphs
 CProgressMaterial_InstA material with 1 graphs
 CSBorder
 CSCategoryHeaderTableRow
 CSCompoundWidget
 CSCreateHandAnimationDlg
 CSDialogueActionMenu
 CSDialogueBrowser
 CSDialogueGraphNode
 CSDialogueGraphNode_Base
 CSDialogueGraphNode_Edge
 CSDialogueGraphNode_Root
 CSDialogueGraphPin
 CSDialogueNodeOverlayWidget
 CSDialoguePalette
 CSDialogueTextPropertyEditableTextBox
 CSDialogueTextPropertyPickList
 CSDKDemo
 CSDKDemoEditorTarget
 CSDKDemoTarget
 CSDlgDataBoolPropertyValue
 CSDlgDataDisplay
 CSDlgDataEventPropertyValue
 CSDlgDataPropertyValue
 CSDlgDataTextPropertyValue
 CSFindInDialogues
 CSGraphNode
 CSGraphNode_DialogueK2Select
 CSGraphNode_DialogueK2Switch
 CSGraphNodeK2Base
 CSGraphPalette
 CSGraphPin
 CSGraphPinExec
 CSGraphPinSwitchNodeDefaultCaseExec
 CSHA256_CTX
 CSplineArcMaterialA material with 1 graphs
 CSTableRow
 CSWindow
 CTargetRules
 CTCommands
 CTeleportCylinderPreviewMaterialInstanceA material with 1 graphs
 CTStructOpsTypeTraits< FBPAdvGripPhysicsSettings >
 CTStructOpsTypeTraits< FBPSecondaryGripInfo >
 CTStructOpsTypeTraits< FBPSkeletalRepContainer >
 CTStructOpsTypeTraits< FBPVRComponentPosRep >
 CTStructOpsTypeTraits< FBPVRReplicatedTextureStore >
 CTStructOpsTypeTraits< FDlgCondition >
 CTStructOpsTypeTraits< FDlgEdge >
 CTStructOpsTypeTraits< FDlgEvent >
 CTStructOpsTypeTraits< FDlgHistory >
 CTStructOpsTypeTraits< FDlgTextArgument >
 CTStructOpsTypeTraits< FGripComponentEndPhysicsTickFunction >
 CTStructOpsTypeTraits< FRenderManagerOperation >
 CTStructOpsTypeTraits< FRepAttachmentWithWeld >
 CTStructOpsTypeTraits< FRepMovementVR >
 CTStructOpsTypeTraits< FRepMovementVRCharacter >
 CTStructOpsTypeTraits< FSkeletalMeshComponentEndPhysicsTickFunctionVR >
 CTStructOpsTypeTraits< FTransform_NetQuantize >
 CTStructOpsTypeTraits< FVRConditionalMoveRep >
 CTStructOpsTypeTraits< FVRConditionalMoveRep2 >
 CTStructOpsTypeTraits< FVRMoveActionArray >
 CTStructOpsTypeTraits< FVRMoveActionContainer >
 CTStructOpsTypeTraits< FVRReplicatedCapsuleHeight >
 CTStructOpsTypeTraits< FVRSeatedCharacterInfo >
 CTStructOpsTypeTraitsBase2
 CUActorComponent
 CUAISense
 CUAISense_Sight_VRUCLASS(ClassGroup = AI, config = Game)
 CUAISenseConfig
 CUAISenseConfig_Sight_VRUCLASS(meta = (DisplayName = "AI Sight VR config"))
 CUAnimBP_Common_CA blueprint class with 11 graphs
 CUAnimBP_EpicHand_Default_CA blueprint class with 39 graphs
 CUAnimGraphNode_ApplyOpenXRHandPoseUCLASS(MinimalAPI)
 CUAnimGraphNode_SkeletalControlBase
 CUAnimInstance
 CUApexAPIUCLASS(BlueprintType, Blueprintable)
 CUApexLibraryUCLASS()
 CUApexReportingManagerManager for automatic Apex session reporting using UApexAPI
 CUApexSDKSettingsUCLASS(config = Engine, defaultconfig)
 CUBaseDlgDataClassUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CUBaseEventServes as the base class for all events for our event-managers system. The class includes functions for initializing the event with an executor
 CUBaseManagerIt provides functionalities for handling events, sending events, and managing a private owner. It includes a Handlers map to store event handlers for different event types
 CUBasicResponseDataUObject class representing basic response data
 CUBasicWidgetBase class for user widgets in the PixoCore module
 CUBasicWidgetInfoUDataAsset class representing basic widget information
 CUBI_InteractiveObject_CA blueprint class with 4 graphs
 CUBlueprintFunctionLibrary
 CUBoxComponent
 CUBP_AdvancedButtonWidget_CA blueprint class with 1 graphs
 CUBP_KeyboardInterface_CA blueprint class with 5 graphs
 CUBP_SaveTutorial_CA blueprint class with 1 graphs
 CUBP_StoryManager_CA blueprint class with 2 graphs
 CUBPHelperMacro_CA blueprint class with 13 graphs
 CUBucketUpdateSubsystemUCLASS()
 CUButtonListWidgetCustom widget class representing a list of buttons
 CUButtonsListWidgetInfoData asset class representing information for a buttons list widget
 CUButtonWidgetCustom widget class representing a button
 CUButtonWidget_CA blueprint class with 2 graphs
 CUCameraComponent
 CUCapsuleComponent
 CUCharacterMovementComponent
 CUCheckButtonWidgetCustom button widget class representing a check button
 CUClearExperienceEventEvent called when all players have left the experience, indicating that the experience should be cleared and reset
 CUCollisionIgnoreSubsystemUCLASS()
 CUCommandlet
 CUContentBrowserFrontEndFilterExtension
 CUControlRemindersW_CA blueprint class with 1 graphs
 CUControlsReminderWidgetControls reminder widget in the PixoCore module
 CUControlsReminderWidgetInfoWidget information class for the controls reminder widget in the PixoCore module
 CUDataAsset
 CUDebugButtonW_CA blueprint class with 2 graphs
 CUDebugDisplayAllStepsW_CA blueprint class with 2 graphs
 CUDebugStepsDisplayWidget_CA blueprint class with 2 graphs
 CUDefaultSizedThumbnailRenderer
 CUDelayDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CUDemoInteractiveExperienceManager_CA blueprint class with 1 graphs
 CUDemoInteractiveSoundManager_CA blueprint class with 1 graphs
 CUDemoLobbyExperienceManager_CA blueprint class with 1 graphs
 CUDemoStoryManager_CA blueprint class with 1 graphs
 CUDemoStreamingLevelManager_CA blueprint class with 1 graphs
 CUDeveloperSettings
 CUDialogueGraphUCLASS()
 CUDialogueGraphNodeUCLASS()
 CUDialogueGraphNode_BaseUCLASS(Abstract)
 CUDialogueGraphNode_EdgeUCLASS()
 CUDialogueGraphNode_RootUCLASS()
 CUDialogueGraphSchemaUCLASS()
 CUDialogueK2Node_SelectUCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))
 CUDialogueK2Node_SelectFloatUCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))
 CUDialogueK2Node_SelectNameUCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))
 CUDialogueK2Node_SelectOnSpeakerStateUCLASS(MinimalAPI, Meta=(Keywords = "Ternary If"))
 CUDialogueK2Node_SwitchDialogueCallbackUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackBoolValueUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackConditionUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackEventUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackFloatValueUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackIntValueUCLASS()
 CUDialogueK2Node_SwitchDialogueCallbackNameValueUCLASS()
 CUDialogueSearchFilterUCLASS()
 CUDlgConditionCustomUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
 CUDlgConditionCustomFactoryUCLASS()
 CUDlgConditionCustomHideCategoriesUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
 CUDlgContextUCLASS(BlueprintType)
 CUDlgDialogueUCLASS(BlueprintType, Meta = (DisplayThumbnail = "true"))
 CUDlgDialogueFactoryUCLASS()
 CUDlgDialogueParticipantUINTERFACE(BlueprintType, Blueprintable)
 CUDlgDialogueThumbnailRendererUCLASS()
 CUDlgEventCustomUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
 CUDlgEventCustomFactoryUCLASS()
 CUDlgEventCustomHideCategoriesUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
 CUDlgExportTwineCommandletUCLASS()
 CUDlgHumanReadableTextCommandletUCLASS()
 CUDlgK2Node_SelectUCLASS()
 CUDlgK2Node_SelectFloatUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackBoolValueUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackConditionUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackEventUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackFloatValueUCLASS()
 CUDlgK2Node_SwitchDialogueCallbackIntValueUCLASS()
 CUDlgManagerUCLASS()
 CUDlgNodeUCLASS(BlueprintType, Abstract, EditInlineNew, ClassGroup = "Dialogue")
 CUDlgNode_EndUCLASS(BlueprintType, ClassGroup = "Dialogue")
 CUDlgNode_SelectorUCLASS(BlueprintType, ClassGroup = "Dialogue")
 CUDlgNode_SpeechUCLASS(BlueprintType, ClassGroup = "Dialogue")
 CUDlgNode_SpeechSequenceUCLASS(BlueprintType, ClassGroup = "Dialogue")
 CUDlgNodeDataUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
 CUDlgNodeDataFactoryUCLASS()
 CUDlgNodeDataHideCategoriesUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
 CUDlgObjectUCLASS(Abstract, ClassGroup = "Dialogue", HideCategories = ("DoNotShow"), AutoExpandCategories = ("Default"))
 CUDlgStatsCommandletUCLASS()
 CUDlgSystemSettingsUCLASS(Config = Engine, DefaultConfig, meta = (DisplayName = "Dialogue System Settings"))
 CUDlgTestObjectPrimitives_ChildAUCLASS()
 CUDlgTestObjectPrimitives_ChildBUCLASS()
 CUDlgTestObjectPrimitives_GrandChildA_Of_ChildAUCLASS()
 CUDlgTestObjectPrimitivesBaseUCLASS()
 CUDlgTextArgumentCustomUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
 CUDlgTextArgumentCustomFactoryUCLASS()
 CUDlgTextArgumentCustomHideCategoriesUCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
 CUEdGraph
 CUEdGraphNode
 CUEdGraphSchema
 CUEmptyLobbyWidget_CA blueprint class with 1 graphs
 CUEndOfStoryReachedEvent called when we complete last step
 CUEngineSubsystem
 CUEventDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CUExperienceManagerThe UExperienceManager serves as the manager for handling the overall game experience. The class manages the initialization, start, join, tick, leave, and end operations of the game experience. It also handles events and provides access to different managers
 CUFactory
 CUFadeBaseEventUCLASS()
 CUFadeInAndFadeOutEventEvent used to call fade-in with auto fade-out
 CUFadeInEventEvent used to call fade-in
 CUFadeManagerManager that provides functionality for handling fade-in and fade-out effects for player. The class handles fade-in and fade-out events and also provides functions to open levels with fade effects and show fades. It also includes callbacks for fade-in and fade-out events
 CUFadeOutEventEvent used to call fade-out
 CUFadingComponentComponent responsible for fading meshes or actors smoothly
 CUGameInstanceSubsystem
 CUGameManagerManager for managing player experience, accepts various events such as player teleportation, and can be expanded with properties that allow access to actors on the level
 CUGameViewportClient
 CUGenericAudioDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CUGesturesDatabaseUCLASS(BlueprintType, Category = "VRGestures")
 CUGrab_CA blueprint class with 2 graphs
 CUGripMotionControllerComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = MotionController)
 CUGrippableBoxComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUGrippableCapsuleComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUGrippableSkeletalMeshComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUGrippableSphereComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUGrippableStaticMeshComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUGripResponseAnimationInterfaceUINTERFACE(MinimalAPI)
 CUGS_DefaultUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin))
 CUGS_ExtendedDefaultUCLASS(BlueprintType, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUGS_GunToolsUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUGS_InteractibleSettingsUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUGS_LerpToHandUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUGS_MeleeUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUGS_PhysicsUCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings)
 CUHandAnimationInterfaceUINTERFACE(MinimalAPI)
 CUHandSocketAnimInstanceUCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
 CUHandSocketComponentUCLASS(Blueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = ("Component Tick", Events, Physics, Lod, "Asset User Data", Collision))
 CUHighlightComponentComponent responsible for managing object highlighting
 CUHintActivatedEventEvent used to call when hint activated or deactivated
 CUHintManagerManager that provides functionality for managing hint activation events
 CUInitializationEventEvent called when we on init experience
 CUInterface
 CUInversePhysicsSkeletalMeshComponentUCLASS(Blueprintable, meta = (ChildCanTick, BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUK2Node
 CUK2Node_Switch
 CULocalizationButtonW_CA blueprint class with 2 graphs
 CULocalizationW_CA blueprint class with 1 graphs
 CULocalPlayer
 CUMaterial
 CUModuleSelectionWidget_CA blueprint class with 1 graphs
 CUMotionControllerComponent
 CUMultipleSelectionResponseDataUObject class representing multiple selection response data
 CUNewBlueprint_CA blueprint class with 2 graphs
 CUNewStepLoadedEventEvent called when new step is loaded
 CUNewStoryLoadedEventEvent called when new story is loaded
 CUNewSubStepLoadedEventEvent called when new sub-step is loaded
 CUNoRepSphereComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUObject
 CUOpenVRExpansionFunctionLibraryUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent))
 CUOpenXRAnimInstanceUCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
 CUOpenXRExpansionFunctionLibraryUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent))
 CUOpenXRGestureDatabaseUCLASS(BlueprintType, Category = "VRGestures")
 CUOpenXRHandPoseComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent))
 CUOptionalLibraryUCLASS()
 CUOptionalRepSkeletalMeshComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUOptionalRepStaticMeshComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent,ChildCanTick), ClassGroup = (VRExpansionPlugin))
 CUParentRelativeAttachmentComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary)
 CUPathFollowingComponent
 CUPhysicalAnimationComponent
 CUPhysicsConstraintComponent
 CUPixoCoreInterfaceUINTERFACE(MinimalAPI)
 CUPixoCoreSettingsPixo Core Settings This class represents the settings for the Pixo Core module. It is used to configure various aspects of the module's behavior
 CUPixoTutorialFunctionLibraryUCLASS()
 CUPixoTutorialSettingsUCLASS(Config = Game, DefaultConfig)
 CUPixoVRFunctionLibraryA library of custom functions related to PixoVR
 CUPixoVRGripInterfaceUINTERFACE(MinimalAPI)
 CUPixoVRInputAdapterA class for resolving and managing input mappings for different platforms
 CUPixoVRInteractionInterfaceUINTERFACE(MinimalAPI)
 CUPixoVRLoginCacheCache class for storing login information. It allows to save password of user, so the next time user launches app he will not need to type password again
 CUPixoVRLoginUI_CA blueprint class with 18 graphs
 CUPixoVRLongHoldComponentComponent for handling long hold functionality in PixoVR. Allows execution of a function when a button is held down for a specified duration
 CUPixoVRStoryObjectUINTERFACE(MinimalAPI)
 CUPixoVRToolInterfaceUINTERFACE(MinimalAPI)
 CUPixoVRWristMenuInterfaceUINTERFACE(BlueprintType)
 CUPixoVRWristMenuItemTitleWidgetWidget class for the title of a PixoVR wrist menu item
 CUPixoVRWristMenuItemWidgetWidget class for the PixoVR wrist menu item. Use BindWidget to inform UBT that we want to control the widget form the c++ level
 CUPixoVRWristMenuTitleWidget_CA blueprint class with 1 graphs
 CUPixoVRWristMenuWidget_CA blueprint class with 1 graphs
 CUPlatformBasedDialogue_CA blueprint class with 1 graphs
 CUPlayerAlignComponentComponent that aligns an object to player
 CUPlayerJoinedEventEvent called when player joined the experience
 CUPlaySoundEventEvent used to call to play sound
 CUPrimaryDataAsset
 CUQuestionDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CURadioChatterDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CURemediationDataUCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default"))
 CUReplicatedVRCameraComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary)
 CUSaveGame
 CUSceneComponent
 CUSingleSelectionResponseDataUObject class representing single selection response data
 CUSkeletalMeshComponent
 CUSoundManagerManager that provides functionality for managing VOs and Hint VOs. To use this class you must attach data table to StepVODataTable, struct for the data table is FSteVO
 CUSoundManagerParametersDataRepresents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story
 CUSphereComponent
 CUStartPlayEventEvent called when we are starting experience
 CUStaticMeshComponent
 CUSteamVRKeyboardComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent))
 CUStepCompletedEventEvent called when step is completed
 CUStereoLayerComponent
 CUStoryComponentA component responsible for managing the story progression in story actors
 CUStoryDataUCLASS()
 CUStoryManagerManager that provides handling story-related operations and data
 CUStoryScriptUCLASS(BlueprintType, Blueprintable, meta = (ShowWorldContexPin))
 CUStoryScriptClassDataData asset class for storing story script class data
 CUStreamingLevelManagerManager that provides functionality for managing streaming levels. Two options to use this class:
 CUStreamingLevelsActionFinishedEventEvent called when manager finishes loading or unloading levels
 CUTickableWorldSubsystem
 CUUserWidget
 CUVaRest_BreakJsonUCLASS(BlueprintType, Blueprintable)
 CUVaRest_MakeJsonUCLASS(BlueprintType, Blueprintable)
 CUVaRestJsonObjectUCLASS(BlueprintType, Blueprintable)
 CUVaRestJsonValueUCLASS(BlueprintType, Blueprintable)
 CUVaRestLibraryUCLASS()
 CUVaRestRequestJSONUCLASS(BlueprintType, Blueprintable)
 CUVaRestSettingsUCLASS(config = Engine, defaultconfig)
 CUVaRestSubsystemUCLASS()
 CUVoicelineData_CA blueprint class with 1 graphs
 CUVRBaseCharacterMovementComponentUCLASS()
 CUVRButtonComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRCharacterMovementComponentUCLASS()
 CUVRDialComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVREPhysicalAnimationComponentUCLASS(meta = (BlueprintSpawnableComponent), ClassGroup = Physics)
 CUVREPhysicsConstraintComponentUCLASS(ClassGroup = Physics, meta = (BlueprintSpawnableComponent), HideCategories = (Activation, "Components|Activation", Physics, Mobility), ShowCategories = ("Physics|Components|PhysicsConstraint", "VRE Constraint Settings"))
 CUVRExpansionFunctionLibraryUCLASS()
 CUVRGameViewportClientUCLASS(Blueprintable)
 CUVRGestureComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRGlobalSettingsUCLASS(config = Engine, defaultconfig)
 CUVRGripInterfaceUINTERFACE(Blueprintable)
 CUVRGripScriptBaseUCLASS(NotBlueprintable, BlueprintType, EditInlineNew, DefaultToInstanced, Abstract, ClassGroup = (VRExpansionPlugin), HideCategories = DefaultSettings)
 CUVRGripScriptBaseBPUCLASS(Blueprintable, Abstract, ClassGroup = (VRExpansionPlugin), ShowCategories = DefaultSettings)
 CUVRInteractibleFunctionLibraryUCLASS()
 CUVRLeverComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRLocalPlayerUCLASS(BlueprintType, Blueprintable, meta = (ShortTooltip = "Utility class, when set as the default local player it will spawn the target PlayerController class instead as the pending one"))
 CUVRLogComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRMountComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRPathFollowingComponentUCLASS()
 CUVRRenderTargetManagerUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRRootComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary)
 CUVRSimpleCharacterMovementComponentUCLASS()
 CUVRSliderComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRStereoWidgetComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin))
 CUVRStereoWidgetRenderComponentUCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin), HideCategories = ("Stereoscopic Properties", Collision))
 CUVRTrackedParentInterfaceUINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint))
 CUW_ScoringBoard_CA blueprint class with 1 graphs
 CUW_VideoPanel_CA blueprint class with 1 graphs
 CUWBP_CommunicationTargets_CA blueprint class with 3 graphs
 CUWBP_Controls_CA blueprint class with 1 graphs
 CUWBP_CustomButton_CA blueprint class with 5 graphs
 CUWBP_DispatchMain_CA blueprint class with 2 graphs
 CUWBP_DispatchMenu_CA blueprint class with 1 graphs
 CUWBP_DispatchStatus_CA blueprint class with 3 graphs
 CUWBP_IgnitionMenu_CA blueprint class with 1 graphs
 CUWBP_QuitMenu_CA blueprint class with 1 graphs
 CUWBP_VRKeyboard_CA blueprint class with 11 graphs
 CUWidgetComponent
 CUWorldSubsystem
 CVaRestEditor
 CVRExpansionPlugin