OLD_STEP_LIST_EDITOR
Documentation for the Unity C# Library
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
1
2
3
4
]
▼
N
Hellmade
►
N
Sound
C
Audio
The audio object
C
EazySoundManager
Static class responsible for playing and managing audio and sounds
▼
N
PixoVR
►
N
Audio
C
AudioService
Main logic for playing fxs and voice overs
C
RepeatableAudio
C
SpatialSoundSettings
[Serializable]
C
VoiceOverData
Data that stores all information about voice overs
C
VoiceOverInfo
[System.Serializable]
►
N
Core
►
N
Examples
C
FadeRegister
C
FadeTest
C
FirstService
C
GameController
C
SecondService
C
ThirdService
►
N
Fade
C
FadeEffect
Main camera fade logic
►
C
EventBetter
Intentionally made partial, in case you want to extend it easily
C
EventBetterWorker
C
EventEntry
C
ManualHandlerDisposable
C
YieldListener
C
ServiceLocator
Unity components communication service
C
ServiceRegister
►
N
Event
►
N
Utils
C
Vector3Extensions
C
ActivateAndHighlight
Interactive (true) method call and highlight on objects function
C
ActivateAndHighlightOnSelection
Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at an object or a hand is close to it)
C
ActivateObject
Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer
C
ApexSessionState
C
Break
[Serializable]
C
BreakableInteractable
Base type for objects with different types of breakdowns
C
CheatListener
C
CheckAlreadyInspection
C
DeactivateAndHighlightOff
Interactive (false) method call and highlight off interactable objects function
C
DeactivateObject
C
Delay
Next function execution delay in seconds function
C
FunctionStatus
[Serializable]
C
GenerateBreakdown
Function of generating a random breakdown for an object with a certain probability
C
GrableOrInteractObject
Function is used to wait for the player to interact with the object
C
GuideModeState
C
GuideVoiceOverPlayEvent
C
HideModel
C
HighlightObject
Highlight on objects function
C
HighlightOnSelection
Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode
C
InteractableClass
S Base class for interactable objects with which the step manager interacts. It also stores a set of basic functions
C
InteractableDebug
C
IStep
Basic interface of functions. (Please note that iStep is a wrong name)
C
ItemIDAttribute
C
ItemInformation
[Serializable]
C
ItemOnClick
C
LaserMovableWithOutline
C
ListAnswer
[Serializable]
C
LongPressEvent
C
NearWaypoint
C
OpenInspectionMenuForItem
Function of showing the inspection report for the current interactable object
C
OpenTheDoor
C
PlayVoiceOver
Voice over play function
C
PrepareInspectionReport
C
QuestionInformation
[Serializable]
C
Quiz
[Serializable]
C
QuizData
C
QuizDisplay
C
QuizInteractable
C
RegisterItem
Interactable object self-registration in step manager logic
C
ScenarioInfoSO
C
ScenariosController
System for transferring state from lobby to scenario
C
ScenariosDataSO
C
ScenarioSelectedEvent
C
ScenarioState
C
SceneLoader
C
SetAdditionalParamsForItem
C
SetDefaultStateForItem
Function of returning an object to its initial state
C
SetFxVolume
Change general fxs volume function
C
SetTimer
Function of cyclically launching the method after some time specified in the steplist
C
SetVoiceOverVolume
Change general voice overs volume functions
C
ShowModel
Show model method call
C
SimpleInteractable
C
StartPlayAnimation
Function of playing the animation and waiting for it to complete
C
StartReverseAnimation
Function of playing the reverse animation and waiting for it to complete
C
StatesService
Logic for saving and unloading states during project execution
C
StepFunction
[Serializable]
C
StepItem
[Serializable]
C
StepItemSO
C
StepManager
Main system for working with steps lists
C
StepsData
C
StepsDataSO
C
StopTimer
Stop function of cyclically launching the method after some time specified in the steplist
C
TeleportToPosition
Function of waiting for the player to teleport to a position
C
TransitToScene
C
TriggeredItemEvent
[Serializable]
C
TurnOffHighlightObject
TurnOnOFF (false) method call and highlight off on interactable objects function
C
TurnOffObjects
TurnOnOff (Off) method call function
C
TurnOnObjects
TurnOnOff (On) method call function. This is often used to include the initial state of an object
C
WaitingForChoice
C
WaitStepManager
[Serializable]
C
WaypointRespawnEvent
►
N
Login
►
N
Samples
C
LoginController
C
ControllKeys
C
GetVersion
C
KeyboardController
C
LetterKey
An individual letter key
C
LoginScreen
C
VideoLoader
►
N
Vrinput
C
AnswerOption
▼
N
Scripts
►
N
UI
►
N
UIPositioningSystem
C
CameraSource
C
IMovableUIElement
C
MovableUIElement
C
VisibilityControlPoint
▼
N
yutokun
C
CSVParser
C
DelimiterExtensions
C
BreakdownDebug
C
BreakdownDebugInfo
C
CollisionLogger
C
CollisionMessage
C
CollisionReporter
C
CollisionUIVisualiser
C
EazySoundDemoAudioControls
[System.Serializable]
C
EazySoundManagerDemo
C
ErrorMessagePopup
C
IDisposable
C
InputListener
C
IPointerDownHandler
C
LaserMovable
C
NoAllocConsumer
C
NoAllocProducer
C
NoAllocToggleListener
C
PropertyAttribute
C
ReferenceResolver
C
ScriptableObject
C
SimpleConsumer
C
SimpleConsumerAsync
C
SimpleConsumerCoro
C
SimpleConsumerNoLambda
C
SimpleProducer
C
TextMessage
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Mon Jan 27 2025 17:46:14
by Doxygen version
1.10.0