OLD_STEP_LIST_EDITOR |
Documentation for the Unity C# Library
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Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer. More...
Public Member Functions | |
void | FunctionFinished () |
Called to end current step and start a next one. | |
void | StartStep (StepItem stepItem, StepFunction function, List< InteractableClass > interactables, Action onStepSkipped=null) |
Events | |
Action | OnFunctionFinished |
Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer.
Definition at line 11 of file ActivateObject.cs.
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inline |
Called to end current step and start a next one.
Implements PixoVR.Event.IStep.
Definition at line 26 of file ActivateObject.cs.
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inline |
Implements PixoVR.Event.IStep.
Definition at line 15 of file ActivateObject.cs.
Action PixoVR.Event.ActivateObject.OnFunctionFinished |
Definition at line 13 of file ActivateObject.cs.