OLD_STEP_LIST_EDITOR |
Documentation for the Unity C# Library
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Namespaces | |
namespace | Editor |
namespace | Utils |
Classes | |
class | ActivateAndHighlight |
Interactive (true) method call and highlight on objects function. More... | |
class | ActivateAndHighlightOnSelection |
Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at an object or a hand is close to it) More... | |
class | ActivateObject |
Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer. More... | |
class | ApexSessionState |
class | Break |
[Serializable] More... | |
class | BreakableInteractable |
Base type for objects with different types of breakdowns. More... | |
class | CheatListener |
class | CheckAlreadyInspection |
class | DeactivateAndHighlightOff |
Interactive (false) method call and highlight off interactable objects function. More... | |
class | DeactivateObject |
class | Delay |
Next function execution delay in seconds function. More... | |
class | FunctionStatus |
[Serializable] More... | |
class | GenerateBreakdown |
Function of generating a random breakdown for an object with a certain probability. More... | |
class | GrableOrInteractObject |
Function is used to wait for the player to interact with the object. More... | |
class | GuideModeState |
class | GuideVoiceOverPlayEvent |
class | HideModel |
class | HighlightObject |
Highlight on objects function. More... | |
class | HighlightOnSelection |
Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode. More... | |
class | InteractableClass |
s Base class for interactable objects with which the step manager interacts. It also stores a set of basic functions More... | |
class | InteractableDebug |
interface | IStep |
Basic interface of functions. (Please note that iStep is a wrong name) More... | |
class | ItemIDAttribute |
class | ItemInformation |
[Serializable] More... | |
class | ItemOnClick |
class | LaserMovableWithOutline |
class | ListAnswer |
[Serializable] More... | |
class | LongPressEvent |
class | NearWaypoint |
class | OpenInspectionMenuForItem |
Function of showing the inspection report for the current interactable object. More... | |
class | OpenTheDoor |
class | PlayVoiceOver |
Voice over play function. More... | |
class | PrepareInspectionReport |
class | QuestionInformation |
[Serializable] More... | |
class | Quiz |
[Serializable] More... | |
class | QuizData |
class | QuizDisplay |
class | QuizInteractable |
class | RegisterItem |
Interactable object self-registration in step manager logic. More... | |
class | ScenarioInfoSO |
class | ScenariosController |
System for transferring state from lobby to scenario. More... | |
class | ScenariosDataSO |
class | ScenarioSelectedEvent |
class | ScenarioState |
class | SceneLoader |
class | SetAdditionalParamsForItem |
class | SetDefaultStateForItem |
Function of returning an object to its initial state. More... | |
class | SetFxVolume |
Change general fxs volume function. More... | |
class | SetTimer |
Function of cyclically launching the method after some time specified in the steplist. More... | |
class | SetVoiceOverVolume |
Change general voice overs volume functions. More... | |
class | ShowModel |
Show model method call. More... | |
class | SimpleInteractable |
class | StartPlayAnimation |
Function of playing the animation and waiting for it to complete. More... | |
class | StartReverseAnimation |
Function of playing the reverse animation and waiting for it to complete. More... | |
class | StatesService |
Logic for saving and unloading states during project execution. More... | |
class | StepFunction |
[Serializable] More... | |
class | StepItem |
[Serializable] More... | |
class | StepItemSO |
class | StepManager |
Main system for working with steps lists. More... | |
class | StepsData |
class | StepsDataSO |
class | StopTimer |
Stop function of cyclically launching the method after some time specified in the steplist. More... | |
class | TeleportToPosition |
Function of waiting for the player to teleport to a position. More... | |
class | TransitToScene |
class | TriggeredItemEvent |
[Serializable] More... | |
class | TurnOffHighlightObject |
TurnOnOFF (false) method call and highlight off on interactable objects function. More... | |
class | TurnOffObjects |
TurnOnOff (Off) method call function. More... | |
class | TurnOnObjects |
TurnOnOff (On) method call function. This is often used to include the initial state of an object. More... | |
class | WaitingForChoice |
class | WaitStepManager |
[Serializable] More... | |
class | WaypointRespawnEvent |
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Serializable |
A list of functions ID that are used by the step manager to call specific methods.
[Serializable]
Definition at line 12 of file Function.cs.
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System.Serializable |
Represents a list of ID for interactable objects.
[System.Serializable]
Definition at line 10 of file ItemsEnum.cs.
Enumerator | |
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NORMAL | |
BROKEN |
Definition at line 386 of file InteractableClass.cs.
Definition at line 3 of file Scenario.cs.
Enumerator | |
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Scenario | |
Lobby | |
Login |
Definition at line 57 of file SceneLoader.cs.