OLD_STEP_LIST_EDITOR |
Documentation for the Unity C# Library
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Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode. More...
Public Member Functions | |
void | FunctionFinished () |
Called to end current step and start a next one. | |
void | StartStep (StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null) |
Events | |
Action | OnFunctionFinished |
Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode.
Definition at line 12 of file HighlightOnSelection.cs.
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inline |
Called to end current step and start a next one.
Implements PixoVR.Event.IStep.
Definition at line 16 of file HighlightOnSelection.cs.
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inline |
Implements PixoVR.Event.IStep.
Definition at line 21 of file HighlightOnSelection.cs.
Action PixoVR.Event.HighlightOnSelection.OnFunctionFinished |
Definition at line 14 of file HighlightOnSelection.cs.