Documentation for the Unity C# Library
Loading...
Searching...
No Matches
PixoVR.Event.HighlightOnSelection Class Reference

Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode. More...

Inheritance diagram for PixoVR.Event.HighlightOnSelection:
[legend]

Public Member Functions

void FunctionFinished ()
 Called to end current step and start a next one.
 
void StartStep (StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
 

Events

Action OnFunctionFinished
 

Detailed Description

Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode.

Definition at line 12 of file HighlightOnSelection.cs.

Member Function Documentation

◆ FunctionFinished()

void PixoVR.Event.HighlightOnSelection.FunctionFinished ( )
inline

Called to end current step and start a next one.

Implements PixoVR.Event.IStep.

Definition at line 16 of file HighlightOnSelection.cs.

◆ StartStep()

void PixoVR.Event.HighlightOnSelection.StartStep ( StepItem stepItem,
StepFunction function,
List< InteractableClass > interactables = null,
Action onStepSkipped = null )
inline

Implements PixoVR.Event.IStep.

Definition at line 21 of file HighlightOnSelection.cs.

Event Documentation

◆ OnFunctionFinished

Action PixoVR.Event.HighlightOnSelection.OnFunctionFinished

Definition at line 14 of file HighlightOnSelection.cs.


The documentation for this class was generated from the following file: