Documentation for the Unity C# Library
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PixoVR.Event.SceneLoader Class Reference
Inheritance diagram for PixoVR.Event.SceneLoader:
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Public Member Functions

void LoadScene (SceneType sceneType)
 
void RestartScene ()
 

Private Member Functions

void Start ()
 

Static Private Member Functions

static string GetSceneName (SceneType sceneType)
 

Private Attributes

SceneType _currentSceneType
 
FadeEffect _fadeEffect
 

Static Private Attributes

const string LOBBY_SCENE = "LobbyRoom"
 
const string LOGIN_SCENE = "Login"
 
const string SCENARIO_SCENE = "Scenario"
 

Detailed Description

Definition at line 8 of file SceneLoader.cs.

Member Function Documentation

◆ GetSceneName()

static string PixoVR.Event.SceneLoader.GetSceneName ( SceneType sceneType)
inlinestaticprivate

Definition at line 45 of file SceneLoader.cs.

◆ LoadScene()

void PixoVR.Event.SceneLoader.LoadScene ( SceneType sceneType)
inline

Definition at line 23 of file SceneLoader.cs.

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◆ RestartScene()

void PixoVR.Event.SceneLoader.RestartScene ( )
inline

Definition at line 35 of file SceneLoader.cs.

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◆ Start()

void PixoVR.Event.SceneLoader.Start ( )
inlineprivate

Definition at line 18 of file SceneLoader.cs.

Member Data Documentation

◆ _currentSceneType

SceneType PixoVR.Event.SceneLoader._currentSceneType
private

Definition at line 14 of file SceneLoader.cs.

◆ _fadeEffect

FadeEffect PixoVR.Event.SceneLoader._fadeEffect
private

Definition at line 16 of file SceneLoader.cs.

◆ LOBBY_SCENE

const string PixoVR.Event.SceneLoader.LOBBY_SCENE = "LobbyRoom"
staticprivate

Definition at line 11 of file SceneLoader.cs.

◆ LOGIN_SCENE

const string PixoVR.Event.SceneLoader.LOGIN_SCENE = "Login"
staticprivate

Definition at line 10 of file SceneLoader.cs.

◆ SCENARIO_SCENE

const string PixoVR.Event.SceneLoader.SCENARIO_SCENE = "Scenario"
staticprivate

Definition at line 12 of file SceneLoader.cs.


The documentation for this class was generated from the following file: