4using UnityEngine.SceneManagement;
29 SceneManager.LoadScene(GetSceneName(sceneType));
41 SceneManager.LoadScene(GetSceneName(_currentSceneType));
47 return sceneType
switch
void Fade(FadeAction fadeAction, Action callback, Action centerCallback=null)
Unity components communication service.
static void UnregisterAll()
SceneType _currentSceneType
static string GetSceneName(SceneType sceneType)
const string SCENARIO_SCENE
void LoadScene(SceneType sceneType)