Documentation for the Unity C# Library
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PixoVR.Event.DeactivateObject Class Reference
Inheritance diagram for PixoVR.Event.DeactivateObject:
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Public Member Functions

void FunctionFinished ()
 Called to end current step and start a next one.
 
void StartStep (StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
 

Events

Action OnFunctionFinished
 

Detailed Description

Definition at line 8 of file DeactivateObject.cs.

Member Function Documentation

◆ FunctionFinished()

void PixoVR.Event.DeactivateObject.FunctionFinished ( )
inline

Called to end current step and start a next one.

Implements PixoVR.Event.IStep.

Definition at line 27 of file DeactivateObject.cs.

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◆ StartStep()

void PixoVR.Event.DeactivateObject.StartStep ( StepItem stepItem,
StepFunction function,
List< InteractableClass > interactables = null,
Action onStepSkipped = null )
inline

Implements PixoVR.Event.IStep.

Definition at line 12 of file DeactivateObject.cs.

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Event Documentation

◆ OnFunctionFinished

Action PixoVR.Event.DeactivateObject.OnFunctionFinished

Definition at line 10 of file DeactivateObject.cs.


The documentation for this class was generated from the following file: