Documentation for the Unity C# Library
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PixoVR.Event.StopTimer Class Reference

Stop function of cyclically launching the method after some time specified in the steplist. More...

Inheritance diagram for PixoVR.Event.StopTimer:
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Public Member Functions

void FunctionFinished ()
 Called to end current step and start a next one.
 
void StartStep (StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
 

Events

Action OnFunctionFinished
 

Detailed Description

Stop function of cyclically launching the method after some time specified in the steplist.

Definition at line 11 of file StopTimer.cs.

Member Function Documentation

◆ FunctionFinished()

void PixoVR.Event.StopTimer.FunctionFinished ( )
inline

Called to end current step and start a next one.

Implements PixoVR.Event.IStep.

Definition at line 26 of file StopTimer.cs.

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◆ StartStep()

void PixoVR.Event.StopTimer.StartStep ( StepItem stepItem,
StepFunction function,
List< InteractableClass > interactables = null,
Action onStepSkipped = null )
inline

Implements PixoVR.Event.IStep.

Definition at line 14 of file StopTimer.cs.

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Event Documentation

◆ OnFunctionFinished

Action PixoVR.Event.StopTimer.OnFunctionFinished

Definition at line 13 of file StopTimer.cs.


The documentation for this class was generated from the following file: