2using System.Collections;
3using System.Collections.Generic;
16 if(interactables ==
null)
return;
18 foreach (var interactable
in interactables)
20 interactable.StopTimer();
Stop function of cyclically launching the method after some time specified in the steplist.
void FunctionFinished()
Called to end current step and start a next one.
Action OnFunctionFinished
void StartStep(StepItem stepItem, StepFunction function, List< InteractableClass > interactables=null, Action onStepSkipped=null)
Basic interface of functions. (Please note that iStep is a wrong name)