System for transferring state from lobby to scenario.
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System for transferring state from lobby to scenario.
Definition at line 10 of file ScenariosController.cs.
◆ LoadScenario()
void PixoVR.Event.ScenariosController.LoadScenario |
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inline |
◆ OnDisable()
void PixoVR.Event.ScenariosController.OnDisable |
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inlineprivate |
◆ OnEnable()
void PixoVR.Event.ScenariosController.OnEnable |
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inlineprivate |
◆ SaveScenario()
void PixoVR.Event.ScenariosController.SaveScenario |
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Scenario | scenario | ) |
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inline |
◆ Start()
void PixoVR.Event.ScenariosController.Start |
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inlineprivate |
◆ _scenario
Scenario PixoVR.Event.ScenariosController._scenario |
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private |
◆ _sceneLoader
SceneLoader PixoVR.Event.ScenariosController._sceneLoader |
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private |
◆ scenariosData
The documentation for this class was generated from the following file: