Definition at line 11 of file NearWaypoint.cs.
◆ Awake()
void PixoVR.Event.NearWaypoint.Awake |
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◆ CheckNearestPoint()
void PixoVR.Event.NearWaypoint.CheckNearestPoint |
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inline |
◆ OnEnable()
void PixoVR.Event.NearWaypoint.OnEnable |
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◆ RespawntoWaypoint()
void PixoVR.Event.NearWaypoint.RespawntoWaypoint |
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◆ _cameraTransform
Transform PixoVR.Event.NearWaypoint._cameraTransform |
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◆ waypoints
GameObject [] PixoVR.Event.NearWaypoint.waypoints |
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privateSerializeField |
The documentation for this class was generated from the following file: