Definition at line 20 of file LaserMovable.cs.
◆ Awake()
virtual void LaserMovable.Awake |
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inlinevirtual |
◆ GetCurrentHandYAxis()
float LaserMovable.GetCurrentHandYAxis |
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inlineprivate |
◆ MoveAlongRay()
void LaserMovable.MoveAlongRay |
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float | moveDirection | ) |
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inlineprivate |
◆ OnDisable()
void LaserMovable.OnDisable |
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inlineprivate |
◆ OnEnable()
void LaserMovable.OnEnable |
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inlineprivate |
◆ OnStartTargeting()
void LaserMovable.OnStartTargeting |
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Hand | hand, |
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Grabbable | grabbable ) |
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inlineprivate |
◆ OnStopTargeting()
void LaserMovable.OnStopTargeting |
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Hand | hand, |
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Grabbable | grabbable ) |
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inlineprivate |
◆ OnTriggerGrab()
virtual void LaserMovable.OnTriggerGrab |
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Hand | hand, |
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Grabbable | grabbable ) |
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inlinevirtual |
◆ OnTriggerPressed()
void LaserMovable.OnTriggerPressed |
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Hand | hand | ) |
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inlineprivate |
◆ OnTriggerReleased() [1/2]
void LaserMovable.OnTriggerReleased |
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Hand | hand | ) |
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inlineprivate |
◆ OnTriggerReleased() [2/2]
virtual void LaserMovable.OnTriggerReleased |
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Hand | hand, |
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Grabbable | grabbable ) |
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inlinevirtual |
◆ StartTargeting()
virtual void LaserMovable.StartTargeting |
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inlinevirtual |
◆ StopTargeting()
virtual void LaserMovable.StopTargeting |
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inlinevirtual |
◆ Update()
void LaserMovable.Update |
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inlineprivate |
◆ _currentSelectingHand
Hand LaserMovable._currentSelectingHand |
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private |
◆ _distanceGrabbable
DistanceGrabbable LaserMovable._distanceGrabbable |
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privateSerializeField |
◆ _initialPosition
Vector3 LaserMovable._initialPosition |
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◆ _inputListener
◆ _intitialRotation
Quaternion LaserMovable._intitialRotation |
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◆ _invertedForward
bool LaserMovable._invertedForward = true |
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privateSerializeField |
◆ _previousParent
Transform LaserMovable._previousParent = null |
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◆ _rotationOnGrab
Quaternion LaserMovable._rotationOnGrab |
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◆ _rotationOnRelease
◆ _startedSelecting
bool LaserMovable._startedSelecting = false |
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◆ _transformToMove
Transform LaserMovable._transformToMove |
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privateSerializeField |
◆ _zoomInSpeed
float LaserMovable._zoomInSpeed = 2 |
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privateSerializeField |
◆ MAX_DISTANCE
const float LaserMovable.MAX_DISTANCE = 15 |
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staticprivate |
◆ MIN_DISTANCE
const float LaserMovable.MIN_DISTANCE = 1 |
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staticprivate |
◆ IsPulling
bool LaserMovable.IsPulling |
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getset |
◆ IsTargeted
bool LaserMovable.IsTargeted |
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getset |
The documentation for this class was generated from the following file: