Documentation for the Unity C# Library
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CollisionLogger Class Reference
Inheritance diagram for CollisionLogger:
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Private Member Functions

void Awake ()
 
void LogCollision (Collider reporter, Collision collision)
 

Private Attributes

List< GameObject > itemCollision = new List<GameObject>()
 [SerializeField]
 

Detailed Description

Definition at line 8 of file CollisionLogger.cs.

Member Function Documentation

◆ Awake()

void CollisionLogger.Awake ( )
inlineprivate

Definition at line 15 of file CollisionLogger.cs.

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◆ LogCollision()

void CollisionLogger.LogCollision ( Collider reporter,
Collision collision )
inlineprivate

Definition at line 20 of file CollisionLogger.cs.

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Member Data Documentation

◆ itemCollision

List<GameObject> CollisionLogger.itemCollision = new List<GameObject>()
privateSerializeField

[SerializeField]

Definition at line 14 of file CollisionLogger.cs.


The documentation for this class was generated from the following file: