Documentation for the Unity C# Library
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CPixoVR.Event.ApexSessionState
 CHellmade.Sound.AudioThe audio object
 CPixoVR.Event.Break< TBreakType >[Serializable]
 CBreakdownDebugInfo
 CCollisionMessage
 Cyutokun.CSVParser
 Cyutokun.DelimiterExtensions
 CEazySoundDemoAudioControls[System.Serializable]
 CPixoVR.Core.EventBetterIntentionally made partial, in case you want to extend it easily
 CPixoVR.Core.EventBetter.EventEntry
 CPixoVR.Event.FunctionStatus[Serializable]
 CPixoVR.Event.GuideModeState
 CPixoVR.Event.GuideVoiceOverPlayEvent
 CIDisposable
 CSystem.Collections.IEnumerator
 CScripts.UI.UIPositioningSystem.IMovableUIElement
 CIPointerDownHandler
 CPixoVR.Event.IStepBasic interface of functions. (Please note that iStep is a wrong name)
 CPixoVR.Event.ItemInformation[Serializable]
 CPixoVR.Event.ListAnswer[Serializable]
 CPixoVR.Event.LongPressEvent
 CPropertyAttribute
 CPixoVR.Event.QuestionInformation[Serializable]
 CPixoVR.Event.Quiz[Serializable]
 CPixoVR.Audio.RepeatableAudio
 CPixoVR.Event.ScenarioSelectedEvent
 CPixoVR.Event.ScenarioState
 CScriptableObject
 CPixoVR.Core.ServiceLocatorUnity components communication service
 CPixoVR.Audio.SpatialSoundSettings[Serializable]
 CPixoVR.Event.StatesServiceLogic for saving and unloading states during project execution
 CPixoVR.Event.StepFunction[Serializable]
 CPixoVR.Event.StepItem[Serializable]
 CTextMessage
 CPixoVR.Event.TriggeredItemEvent[Serializable]
 CPixoVR.Event.Utils.Vector3Extensions
 CPixoVR.Audio.VoiceOverInfo[System.Serializable]
 CPixoVR.Event.WaitStepManager[Serializable]
 CPixoVR.Event.WaypointRespawnEvent
 CMonoBehaviour