OLD_STEP_LIST_EDITOR
Documentation for the Unity C# Library
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
PixoVR.Event.ApexSessionState
C
Hellmade.Sound.Audio
The audio object
C
PixoVR.Event.Break< TBreakType >
[Serializable]
C
BreakdownDebugInfo
C
CollisionMessage
C
yutokun.CSVParser
C
yutokun.DelimiterExtensions
C
EazySoundDemoAudioControls
[System.Serializable]
C
PixoVR.Core.EventBetter
Intentionally made partial, in case you want to extend it easily
C
PixoVR.Core.EventBetter.EventEntry
C
PixoVR.Event.FunctionStatus
[Serializable]
C
PixoVR.Event.GuideModeState
C
PixoVR.Event.GuideVoiceOverPlayEvent
►
C
IDisposable
C
PixoVR.Core.EventBetter.ManualHandlerDisposable
C
PixoVR.Core.EventBetter.YieldListener< MessageType >
►
C
System.Collections.IEnumerator
C
PixoVR.Core.EventBetter.YieldListener< MessageType >
►
C
Scripts.UI.UIPositioningSystem.IMovableUIElement
C
Scripts.UI.UIPositioningSystem.MovableUIElement
►
C
IPointerDownHandler
C
PixoVR.Login.ControllKeys
►
C
PixoVR.Event.IStep
Basic interface of functions. (Please note that iStep is a wrong name)
C
PixoVR.Event.ActivateAndHighlight
Interactive (true) method call and highlight on objects function
C
PixoVR.Event.ActivateAndHighlightOnSelection
Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at an object or a hand is close to it)
C
PixoVR.Event.ActivateObject
Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer
C
PixoVR.Event.CheckAlreadyInspection
C
PixoVR.Event.DeactivateAndHighlightOff
Interactive (false) method call and highlight off interactable objects function
C
PixoVR.Event.DeactivateObject
C
PixoVR.Event.Delay
Next function execution delay in seconds function
C
PixoVR.Event.GenerateBreakdown
Function of generating a random breakdown for an object with a certain probability
C
PixoVR.Event.GrableOrInteractObject
Function is used to wait for the player to interact with the object
C
PixoVR.Event.HideModel
C
PixoVR.Event.HighlightObject
Highlight on objects function
C
PixoVR.Event.HighlightOnSelection
Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode
C
PixoVR.Event.OpenInspectionMenuForItem
Function of showing the inspection report for the current interactable object
C
PixoVR.Event.OpenTheDoor
C
PixoVR.Event.PlayVoiceOver
Voice over play function
C
PixoVR.Event.PrepareInspectionReport
C
PixoVR.Event.SetAdditionalParamsForItem
C
PixoVR.Event.SetDefaultStateForItem
Function of returning an object to its initial state
C
PixoVR.Event.SetFxVolume
Change general fxs volume function
C
PixoVR.Event.SetTimer
Function of cyclically launching the method after some time specified in the steplist
C
PixoVR.Event.SetVoiceOverVolume
Change general voice overs volume functions
C
PixoVR.Event.ShowModel
Show model method call
C
PixoVR.Event.StartPlayAnimation
Function of playing the animation and waiting for it to complete
C
PixoVR.Event.StartReverseAnimation
Function of playing the reverse animation and waiting for it to complete
C
PixoVR.Event.StopTimer
Stop function of cyclically launching the method after some time specified in the steplist
C
PixoVR.Event.TeleportToPosition
Function of waiting for the player to teleport to a position
C
PixoVR.Event.TransitToScene
C
PixoVR.Event.TurnOffHighlightObject
TurnOnOFF (false) method call and highlight off on interactable objects function
C
PixoVR.Event.TurnOffObjects
TurnOnOff (Off) method call function
C
PixoVR.Event.TurnOnObjects
TurnOnOff (On) method call function. This is often used to include the initial state of an object
C
PixoVR.Event.WaitingForChoice
C
PixoVR.Event.ItemInformation
[Serializable]
C
PixoVR.Event.ListAnswer
[Serializable]
C
PixoVR.Event.LongPressEvent
►
C
PropertyAttribute
C
PixoVR.Event.ItemIDAttribute
C
PixoVR.Event.QuestionInformation
[Serializable]
C
PixoVR.Event.Quiz
[Serializable]
C
PixoVR.Audio.RepeatableAudio
C
PixoVR.Event.ScenarioSelectedEvent
C
PixoVR.Event.ScenarioState
►
C
ScriptableObject
C
PixoVR.Audio.VoiceOverData
Data that stores all information about voice overs
C
PixoVR.Event.QuizData
C
PixoVR.Event.ScenarioInfoSO
C
PixoVR.Event.ScenariosDataSO
C
PixoVR.Event.StepItemSO
C
PixoVR.Event.StepsData
C
PixoVR.Event.StepsDataSO
C
PixoVR.Core.ServiceLocator
Unity components communication service
C
PixoVR.Audio.SpatialSoundSettings
[Serializable]
C
PixoVR.Event.StatesService
Logic for saving and unloading states during project execution
C
PixoVR.Event.StepFunction
[Serializable]
C
PixoVR.Event.StepItem
[Serializable]
C
TextMessage
C
PixoVR.Event.TriggeredItemEvent
[Serializable]
C
PixoVR.Event.Utils.Vector3Extensions
C
PixoVR.Audio.VoiceOverInfo
[System.Serializable]
C
PixoVR.Event.WaitStepManager
[Serializable]
C
PixoVR.Event.WaypointRespawnEvent
►
C
MonoBehaviour
C
BreakdownDebug
C
CollisionLogger
C
CollisionReporter
C
CollisionUIVisualiser
C
EazySoundManagerDemo
C
ErrorMessagePopup
C
Hellmade.Sound.EazySoundManager
Static class responsible for playing and managing audio and sounds
C
InputListener
►
C
LaserMovable
C
PixoVR.Event.LaserMovableWithOutline
C
NoAllocConsumer
C
NoAllocProducer
C
NoAllocToggleListener
C
PixoVR.Audio.AudioService
Main logic for playing fxs and voice overs
C
PixoVR.Core.EventBetter.EventBetterWorker
C
PixoVR.Core.Examples.FadeRegister
C
PixoVR.Core.Examples.FadeTest
C
PixoVR.Core.Examples.FirstService
C
PixoVR.Core.Examples.GameController
C
PixoVR.Core.Examples.SecondService
C
PixoVR.Core.Examples.ThirdService
C
PixoVR.Core.Fade.FadeEffect
Main camera fade logic
C
PixoVR.Core.ServiceRegister
C
PixoVR.Event.CheatListener
►
C
PixoVR.Event.InteractableClass
S Base class for interactable objects with which the step manager interacts. It also stores a set of basic functions
C
PixoVR.Event.BreakableInteractable< TBreakType >
Base type for objects with different types of breakdowns
C
PixoVR.Event.ItemOnClick
C
PixoVR.Event.QuizDisplay
C
PixoVR.Event.QuizInteractable
C
PixoVR.Event.SimpleInteractable
C
PixoVR.Event.InteractableDebug
C
PixoVR.Event.NearWaypoint
C
PixoVR.Event.RegisterItem
Interactable object self-registration in step manager logic
C
PixoVR.Event.ScenariosController
System for transferring state from lobby to scenario
C
PixoVR.Event.SceneLoader
C
PixoVR.Event.StepManager
Main system for working with steps lists
C
PixoVR.Login.ControllKeys
C
PixoVR.Login.GetVersion
C
PixoVR.Login.KeyboardController
C
PixoVR.Login.LetterKey
An individual letter key
C
PixoVR.Login.LoginScreen
C
PixoVR.Login.Samples.LoginController
C
PixoVR.Login.VideoLoader
C
PixoVR.Vrinput.AnswerOption
C
ReferenceResolver
C
Scripts.UI.UIPositioningSystem.CameraSource
C
Scripts.UI.UIPositioningSystem.MovableUIElement
C
Scripts.UI.UIPositioningSystem.VisibilityControlPoint
C
SimpleConsumer
C
SimpleConsumerAsync
C
SimpleConsumerCoro
C
SimpleConsumerNoLambda
C
SimpleProducer
Generated
Wed Oct 9 2024 19:24:03
by Doxygen version
1.10.0