OLD_STEP_LIST_EDITOR |
Documentation for the Unity C# Library
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▼NHellmade | |
►NSound | |
CAudio | The audio object |
CEazySoundManager | Static class responsible for playing and managing audio and sounds |
▼NPixoVR | |
►NAudio | |
CAudioService | Main logic for playing fxs and voice overs |
CRepeatableAudio | |
CSpatialSoundSettings | [Serializable] |
CVoiceOverData | Data that stores all information about voice overs |
CVoiceOverInfo | [System.Serializable] |
►NCore | |
►NExamples | |
CFadeRegister | |
CFadeTest | |
CFirstService | |
CGameController | |
CSecondService | |
CThirdService | |
►NFade | |
CFadeEffect | Main camera fade logic |
►CEventBetter | Intentionally made partial, in case you want to extend it easily |
CEventBetterWorker | |
CEventEntry | |
CManualHandlerDisposable | |
CYieldListener | |
CServiceLocator | Unity components communication service |
CServiceRegister | |
►NEvent | |
NEditor | |
►NUtils | |
CVector3Extensions | |
CActivateAndHighlight | Interactive (true) method call and highlight on objects function |
CActivateAndHighlightOnSelection | Interactive (true) method call and highlight on objects function (when a laser pointer is pointed at an object or a hand is close to it) |
CActivateObject | Interactive (true) method call on interactable objects function Often this is used to enable the ability to grob an object or turn it on with a pointer |
CApexSessionState | |
CBreak | [Serializable] |
CBreakableInteractable | Base type for objects with different types of breakdowns |
CCheatListener | |
CCheckAlreadyInspection | |
CDeactivateAndHighlightOff | Interactive (false) method call and highlight off interactable objects function |
CDeactivateObject | |
CDelay | Next function execution delay in seconds function |
CFunctionStatus | [Serializable] |
CGenerateBreakdown | Function of generating a random breakdown for an object with a certain probability |
CGrableOrInteractObject | Function is used to wait for the player to interact with the object |
CGuideModeState | |
CGuideVoiceOverPlayEvent | |
CHideModel | |
CHighlightObject | Highlight on objects function |
CHighlightOnSelection | Highlight an object when the pointer is on it or when the hand is close to it This is often used to interact with objects in evaluation mode |
CInteractableClass | S Base class for interactable objects with which the step manager interacts. It also stores a set of basic functions |
CInteractableDebug | |
CIStep | Basic interface of functions. (Please note that iStep is a wrong name) |
CItemIDAttribute | |
CItemInformation | [Serializable] |
CItemOnClick | |
CLaserMovableWithOutline | |
CListAnswer | [Serializable] |
CLongPressEvent | |
CNearWaypoint | |
COpenInspectionMenuForItem | Function of showing the inspection report for the current interactable object |
COpenTheDoor | |
CPlayVoiceOver | Voice over play function |
CPrepareInspectionReport | |
CQuestionInformation | [Serializable] |
CQuiz | [Serializable] |
CQuizData | |
CQuizDisplay | |
CQuizInteractable | |
CRegisterItem | Interactable object self-registration in step manager logic |
CScenarioInfoSO | |
CScenariosController | System for transferring state from lobby to scenario |
CScenariosDataSO | |
CScenarioSelectedEvent | |
CScenarioState | |
CSceneLoader | |
CSetAdditionalParamsForItem | |
CSetDefaultStateForItem | Function of returning an object to its initial state |
CSetFxVolume | Change general fxs volume function |
CSetTimer | Function of cyclically launching the method after some time specified in the steplist |
CSetVoiceOverVolume | Change general voice overs volume functions |
CShowModel | Show model method call |
CSimpleInteractable | |
CStartPlayAnimation | Function of playing the animation and waiting for it to complete |
CStartReverseAnimation | Function of playing the reverse animation and waiting for it to complete |
CStatesService | Logic for saving and unloading states during project execution |
CStepFunction | [Serializable] |
CStepItem | [Serializable] |
CStepItemSO | |
CStepManager | Main system for working with steps lists |
CStepsData | |
CStepsDataSO | |
CStopTimer | Stop function of cyclically launching the method after some time specified in the steplist |
CTeleportToPosition | Function of waiting for the player to teleport to a position |
CTransitToScene | |
CTriggeredItemEvent | [Serializable] |
CTurnOffHighlightObject | TurnOnOFF (false) method call and highlight off on interactable objects function |
CTurnOffObjects | TurnOnOff (Off) method call function |
CTurnOnObjects | TurnOnOff (On) method call function. This is often used to include the initial state of an object |
CWaitingForChoice | |
CWaitStepManager | [Serializable] |
CWaypointRespawnEvent | |
►NLogin | |
►NSamples | |
CLoginController | |
CControllKeys | |
CGetVersion | |
CKeyboardController | |
CLetterKey | An individual letter key |
CLoginScreen | |
CVideoLoader | |
►NVrinput | |
CAnswerOption | |
▼NScripts | |
►NUI | |
►NUIPositioningSystem | |
CCameraSource | |
CIMovableUIElement | |
CMovableUIElement | |
CVisibilityControlPoint | |
▼Nyutokun | |
CCSVParser | |
CDelimiterExtensions |