A Demo Project for the UnrealEngineSDK
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DialogueDataClassesAndStructs.h File Reference
#include "CoreMinimal.h"
#include "Sound/DialogueWave.h"
#include "DlgNodeData.h"
#include "DialogueDataClassesAndStructs.generated.h"
Include dependency graph for DialogueDataClassesAndStructs.h:

Go to the source code of this file.

Classes

struct  FAudioRemediation
 USTRUCT(BlueprintType) More...
 
struct  FChatterGroup
 USTRUCT(BlueprintType) More...
 
struct  FChatterSingleLine
 USTRUCT(BlueprintType) More...
 
struct  FDeviceBasedDialogue
 USTRUCT(BlueprintType) More...
 
struct  FGenericAudio
 USTRUCT(BlueprintType) More...
 
struct  FPlayerAnswer
 USTRUCT(BlueprintType) More...
 
struct  FQuestion
 USTRUCT(BlueprintType) More...
 
class  UBaseDlgDataClass
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  UDelayData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  UEventData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  UGenericAudioData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  UQuestionData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  URadioChatterData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...
 
class  URemediationData
 UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More...