A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Sound/DialogueWave.h"
#include "DlgNodeData.h"
#include "DialogueDataClassesAndStructs.generated.h"
Go to the source code of this file.
Classes | |
struct | FAudioRemediation |
USTRUCT(BlueprintType) More... | |
struct | FChatterGroup |
USTRUCT(BlueprintType) More... | |
struct | FChatterSingleLine |
USTRUCT(BlueprintType) More... | |
struct | FDeviceBasedDialogue |
USTRUCT(BlueprintType) More... | |
struct | FGenericAudio |
USTRUCT(BlueprintType) More... | |
struct | FPlayerAnswer |
USTRUCT(BlueprintType) More... | |
struct | FQuestion |
USTRUCT(BlueprintType) More... | |
class | UBaseDlgDataClass |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | UDelayData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | UEventData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | UGenericAudioData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | UQuestionData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | URadioChatterData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |
class | URemediationData |
UCLASS(Blueprintable, BlueprintType, EditInlineNew, HideCategories = ("DoNotShow"), CollapseCategories, AutoExpandCategories = ("Default")) More... | |