A Demo Project for the UnrealEngineSDK
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DlgNodeData.h
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1// Copyright Csaba Molnar, Daniel Butum. All Rights Reserved.
2#pragma once
3#include "DlgObject.h"
4
5#include "DlgNodeData.generated.h"
6
7// Abstract base class for node data
8// Defining class via inheriting from UDlgNodeData outside of the plugin is possible both in Blueprint and C++
9// Extend this class to define additional data you want to store on your nodes
10UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
11class DLGSYSTEM_API UDlgNodeData : public UDlgObject
12{
14};
15
16// This is the same as UDlgNodeData but it does NOT show any categories
17UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
18class DLGSYSTEM_API UDlgNodeDataHideCategories : public UDlgNodeData
21};
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew, CollapseCategories)
Definition DlgNodeData.h:32
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
Definition DlgNodeData.h:18
UCLASS(Abstract, ClassGroup = "Dialogue", HideCategories = ("DoNotShow"), AutoExpandCategories = ("De...
Definition DlgObject.h:13