Here is a list of all variables with links to the classes they belong to:
- n -
- AndroidPermission : ABP_LoginGameMode_C
- AnglePerLargeItem : APixoVRWristMenu
- AnglePerNormalItem : APixoVRWristMenu
- In_Color_and_Opacity : ULocalizationButtonW_C
- In_Font_Info : ULocalizationButtonW_C
- In_Text : ULocalizationButtonW_C
- IncDir : ABP_DebugDisplayAllSteps_C, ABP_DebugStepsDisplay_C
- Index : FFingerData
- IndexPositionCache : APixoVRHand
- IndexSpline : APixoVRHand
- InputAdapter : APixoVRCharacter
- InputKeys : FAxisKeyData
- InputMapping : FPlatformInputSettings
- InputName : FPlatformInputSettings
- InputsTable : APixoVRCharacter
- InspectedObjectGuid : FCompareResult
- InteractableObjectNearHand : APixoVRHand
- InteractionWidget : AVideoPanel
- InteractiveItemsArray : UGameManager
- InteractiveObject : FInteractiveObjectData
- InteractiveObjectData : FDynamicStoryData, UInteractiveObjectDataBase
- InteractiveObjectStepDataBase : UGameManager
- Name : FPixoToolData
- NavigationSystem : APixoVRTeleporter
- NeededTime : UPixoVRLongHoldComponent
- NeedShowConfirmation : UBasicResponseData
- NewFingerData : UAnimBP_EpicHand_Default_C
- NewVar_0 : ABP_PixoVRHand_C
- NextStoryIndex : UStoryManager
- Normal : Mat_Gadgets, Mat_GadgetsBLACK, Mat_Masked, Mat_Opaque_colorMask, Mat_OpaqueEmissive, Mat_PlantA, Mat_PlantB, Mat_SofaBig
- NormalMap : M_HandMat, MI_CeilingSlats, MI_DarkDrywall, MI_DeskCounterTrim, MI_Drywall, MI_ElevatorTools, MI_InteractiveObjects, MI_LaserPointer, MI_LobbyCarpet, MI_MetallicDrop, MI_ModernTrim, MI_PlayerHead, MI_WallTile, MI_WoodFloor, MI_WorkGloves_Enhanced, MM_Standard, MM_StandardMat, MM_StandardTransperent
- NotActiveColorOfSpot : ATeleportersSpot
- UniqueResultID : FCompareResult
- UnloadingIndex : UStreamingLevelManager