UCLASS(BlueprintType)
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#include <BySpotTeleporter.h>
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FColor | ActiveColorOfSpot = FColor(0, 153, 235) |
| UPROPERTY(EditAnywhere, Category = "Spot | Color")
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float | BufferBoundsHeightDetection = 0.f |
| UPROPERTY(EditAnywhere, Category = "Spot | Bounds")
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float | BufferBoundsRadiusDetection = -20.f |
| UPROPERTY(EditAnywhere, Category = "Spot | Bounds")
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bool | IsSpotHaveCubeShape = false |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Spot")
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FColor | NotActiveColorOfSpot = FColor(128,128,128) |
| UPROPERTY(EditAnywhere, Category = "Spot | Color")
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FOnCharacterTeleportedOnSpot | OnCharacterTeleportedOnSpot |
| UPROPERTY(BlueprintAssignable, Category = "Spot | Delegates")
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UStaticMeshComponent * | TeleportersSpotCylinder |
| UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Spot")
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UStaticMeshComponent * | TeleportersSpotRing |
| UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Spot")
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UCLASS(BlueprintType)
Definition at line 16 of file BySpotTeleporter.h.
◆ ATeleportersSpot()
ATeleportersSpot::ATeleportersSpot |
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◆ ActivateSpot()
void ATeleportersSpot::ActivateSpot |
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bool | InActivate | ) |
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Activate or deactivate the Teleporter.
- Parameters
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InActivate | Whether to activate or deactivate the Spot. |
Definition at line 64 of file BySpotTeleporter.cpp.
◆ BeginPlay()
void ATeleportersSpot::BeginPlay |
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overridevirtual |
◆ GENERATED_BODY()
ATeleportersSpot::GENERATED_BODY |
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private |
◆ IsActive()
bool ATeleportersSpot::IsActive |
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◆ ActiveColorOfSpot
FColor ATeleportersSpot::ActiveColorOfSpot = FColor(0, 153, 235) |
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EditAnywhere |
UPROPERTY(EditAnywhere, Category = "Spot | Color")
Definition at line 56 of file BySpotTeleporter.h.
◆ bIsActive
bool ATeleportersSpot::bIsActive = false |
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private |
◆ BufferBoundsHeightDetection
float ATeleportersSpot::BufferBoundsHeightDetection = 0.f |
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EditAnywhere |
UPROPERTY(EditAnywhere, Category = "Spot | Bounds")
Definition at line 68 of file BySpotTeleporter.h.
◆ BufferBoundsRadiusDetection
float ATeleportersSpot::BufferBoundsRadiusDetection = -20.f |
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EditAnywhere |
UPROPERTY(EditAnywhere, Category = "Spot | Bounds")
Definition at line 62 of file BySpotTeleporter.h.
◆ CylinderMaterialInstanceDynamic
UMaterialInstanceDynamic* ATeleportersSpot::CylinderMaterialInstanceDynamic |
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private |
◆ IsSpotHaveCubeShape
bool ATeleportersSpot::IsSpotHaveCubeShape = false |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Spot")
Definition at line 44 of file BySpotTeleporter.h.
◆ NotActiveColorOfSpot
FColor ATeleportersSpot::NotActiveColorOfSpot = FColor(128,128,128) |
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EditAnywhere |
UPROPERTY(EditAnywhere, Category = "Spot | Color")
Definition at line 50 of file BySpotTeleporter.h.
◆ OnCharacterTeleportedOnSpot
FOnCharacterTeleportedOnSpot ATeleportersSpot::OnCharacterTeleportedOnSpot |
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Spot | Delegates")
Definition at line 74 of file BySpotTeleporter.h.
◆ RingMaterialInstanceDynamic
UMaterialInstanceDynamic* ATeleportersSpot::RingMaterialInstanceDynamic |
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private |
◆ TeleportersSpotCylinder
UStaticMeshComponent* ATeleportersSpot::TeleportersSpotCylinder |
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VisibleDefaultsOnlyBlueprintReadWrite |
UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Spot")
Definition at line 30 of file BySpotTeleporter.h.
◆ TeleportersSpotRing
UStaticMeshComponent* ATeleportersSpot::TeleportersSpotRing |
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VisibleDefaultsOnlyBlueprintReadWrite |
UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite, Category = "Spot")
Definition at line 37 of file BySpotTeleporter.h.
The documentation for this class was generated from the following files: