Documentation for the Unreal C++ Plugin
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FInteractiveObjectData Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <StoryManager.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FText > HighlightSteps
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
TSubclassOf< AActorInteractiveObject
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 
TArray< FText > StorySteps
 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 100 of file StoryManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FInteractiveObjectData::GENERATED_BODY ( )

Member Data Documentation

◆ HighlightSteps

TArray<FText> FInteractiveObjectData::HighlightSteps
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 121 of file StoryManager.h.

◆ InteractiveObject

TSubclassOf<AActor> FInteractiveObjectData::InteractiveObject
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 109 of file StoryManager.h.

◆ StorySteps

TArray<FText> FInteractiveObjectData::StorySteps
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite)

Definition at line 115 of file StoryManager.h.


The documentation for this struct was generated from the following file: