v1.2.26 |
Documentation for the Unreal C++ Plugin
|
USTRUCT(BlueprintType) More...
#include <StoryManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FText > | HighlightSteps |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
TSubclassOf< AActor > | InteractiveObject |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
TArray< FText > | StorySteps |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
USTRUCT(BlueprintType)
Definition at line 100 of file StoryManager.h.
FInteractiveObjectData::GENERATED_BODY | ( | ) |
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 121 of file StoryManager.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 109 of file StoryManager.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 115 of file StoryManager.h.