Documentation for the Unreal C++ Plugin
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FDynamicStoryData Struct ReferenceBlueprintType

USTRUCT(BlueprintType) More...

#include <StoryManager.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< UStoryData * > DynamicStoryData
 UPROPERTY(BlueprintReadWrite)
 
TArray< UInteractiveObjectDataBase * > InteractiveObjectData
 UPROPERTY(BlueprintReadWrite)
 
TArray< UStoryScriptClassData * > StoryScripts
 UPROPERTY(BlueprintReadWrite)
 

Detailed Description

USTRUCT(BlueprintType)

Definition at line 145 of file StoryManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FDynamicStoryData::GENERATED_BODY ( )

Member Data Documentation

◆ DynamicStoryData

TArray<UStoryData*> FDynamicStoryData::DynamicStoryData
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 153 of file StoryManager.h.

◆ InteractiveObjectData

TArray<UInteractiveObjectDataBase*> FDynamicStoryData::InteractiveObjectData
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 165 of file StoryManager.h.

◆ StoryScripts

TArray<UStoryScriptClassData*> FDynamicStoryData::StoryScripts
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite)

Definition at line 159 of file StoryManager.h.


The documentation for this struct was generated from the following file: