v1.2.26 |
Documentation for the Unreal C++ Plugin
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UCLASS() More...
#include <StoryManager.h>
Public Attributes | |
TArray< FStepData > | StepData |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
Private Member Functions | |
GENERATED_BODY () | |
UCLASS()
Definition at line 83 of file StoryManager.h.
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private |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 93 of file StoryManager.h.