v1.2.26 |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <StoryManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
FStoryStep | Step |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
TArray< FStoryStep > | SubStep |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
USTRUCT(BlueprintType)
Definition at line 42 of file StoryManager.h.
FStepData::GENERATED_BODY | ( | ) |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 51 of file StoryManager.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 57 of file StoryManager.h.