v1.2.26 |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <StoryManager.h>
Public Member Functions | |
GENERATED_BODY () | |
bool | operator== (const FStoryStep &Step) const |
Public Attributes | |
bool | Completed |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
FText | StepName |
UPROPERTY(BlueprintReadWrite, EditAnywhere) | |
USTRUCT(BlueprintType)
Definition at line 18 of file StoryManager.h.
FStoryStep::GENERATED_BODY | ( | ) |
bool FStoryStep::operator== | ( | const FStoryStep & | Step | ) | const |
Definition at line 17 of file StoryManager.cpp.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 33 of file StoryManager.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere)
Definition at line 27 of file StoryManager.h.