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APixoVRCharacter Class ReferenceBlueprintable

Pixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling. More...

#include <PixoVRCharacter.h>

Inheritance diagram for APixoVRCharacter:
[legend]

Public Member Functions

 APixoVRCharacter ()
 
void ActivateFPSMode (bool Enable)
 For Windows.
 
void ActivateHint ()
 UFUNCTION(BlueprintCallable, Category = "Hint")
 
void ActivateLaserBeam (EControllerHand Hand, bool InActivate)
 Activate/Deactivate the Laser-beam.
 
void ActivateProgressBar (EControllerHand Hand, bool InActivate)
 UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
 
void ActivateTeleporter (EControllerHand Hand, bool InActivate)
 Activate/Deactivate the Teleporter.
 
void ActivateWristMenu (EControllerHand Hand)
 Activate/Deactivate the Wrist Menu.
 
virtual void BeginPlay () override
 
virtual bool CanTeleport () const
 
void DeactivateHint ()
 UFUNCTION(BlueprintCallable, Category = "Hint")
 
void ExecuteTeleportation (EControllerHand Hand)
 UFUNCTION()
 
virtual void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override
 
virtual void GrabLeftPressed ()
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
virtual void GrabLeftReleased ()
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
virtual void GrabRightPressed ()
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
virtual void GrabRightReleased ()
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
void HandleActivateWristMenuPressed ()
 UFUNCTION(BlueprintCallable)
 
void HandleActivateWristMenuPressedLeft ()
 UFUNCTION(BlueprintCallable)
 
void HandleActivateWristMenuPressedRight ()
 UFUNCTION(BlueprintCallable)
 
void HandleHandAnimationLaser (EControllerHand Hand)
 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR")
 
void HandleLaserBeamLeftPressed ()
 UFUNCTION(BlueprintCallable)
 
void HandleLaserBeamRightPressed ()
 UFUNCTION(BlueprintCallable)
 
void HandleLaserReleaseLeft ()
 
void HandleLaserReleaseRight ()
 
void HandleLaserSelect (EControllerHand Hand, bool Pressed)
 UFUNCTION()
 
void HandleLaserSelectEvent (EControllerHand Hand, bool Pressed)
 UFUNCTION(Server, Reliable)
 
void HandleLaserSelectLeft ()
 
void HandleLaserSelectRight ()
 
void HandleSelectWristMenuItemPressed ()
 UFUNCTION(BlueprintCallable)
 
virtual void HandleSelectWristMenuItemPressedLeft ()
 
virtual void HandleSelectWristMenuItemPressedRight ()
 
void HandleTeleportLeftByAxis (float CurrentAxisValue)
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportLeftPressed ()
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportLeftReleased ()
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportLeftRight (float Value)
 UFUNCTION(Server, Unreliable, WithValidation)
 
void HandleTeleportLeftUp (float Value)
 UFUNCTION(Server, Unreliable, WithValidation)
 
void HandleTeleportRightByAxis (float CurrentAxisValue)
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportRightPressed ()
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportRightReleased ()
 UFUNCTION(BlueprintCallable)
 
void HandleTeleportRightRight (float Value)
 UFUNCTION(Server, Unreliable, WithValidation)
 
void HandleTeleportRightUp (float Value)
 UFUNCTION(Server, Unreliable, WithValidation)
 
virtual void HandleWristMenuDoubleTap (FKey InputKey)
 
virtual void HandleWristMenuItem1Pressed ()
 
virtual void HandleWristMenuItem2Pressed ()
 
virtual void HandleWristMenuItem3Pressed ()
 
virtual void HandleWristMenuItem4Pressed ()
 
virtual void HandleWristMenuItem5Pressed ()
 
virtual void HandleWristMenuItem6Pressed ()
 
virtual void HandleWristMenuItem7Pressed ()
 
virtual void HandleWristMenuItem8Pressed ()
 
void IsLaserActivated (bool &IsActivated, EControllerHand &Hand)
 
void IsOverWidgetUse (EControllerHand Hand, bool InPressed)
 UFUNCTION(Server, Reliable, WithValidation)
 
void LookUpAtRate (float Rate)
 
void MoveForward (float Value)
 
void MoveRight (float Value)
 
void MulticastActivateTeleporter (EControllerHand Hand, bool InActivate)
 UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR")
 
void MultiHandleLaserSelectEvent (EControllerHand Hand, bool Pressed)
 UFUNCTION(NetMulticast, Reliable)
 
void NotifyActivateTeleporter (EControllerHand Hand, bool InActivate)
 UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
 
FOnTeleportationActivated & OnTeleportationActivated ()
 
void PerformIsOverWidgetUse (EControllerHand Hand, bool InPressed)
 UFUNCTION(Client, Reliable)
 
virtual void PossessedBy (AController *NewController) override
 
void ReleasedLeftHand ()
 
void ReleasedRightHand ()
 
void ResetHand (bool RightHand)
 Reset hand animation to Open state and drop any object holding.
 
void ResetHandHoldingObject ()
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
void SelectWristMenu (EControllerHand Hand)
 UFUNCTION(BlueprintCallable)
 
virtual void SetupPlayerInputComponent (UInputComponent *PlayerInputComponent) override
 
void ShowTool (EControllerHand Hand, AActor *Tool)
 UFUNCTION(BlueprintCallable)
 
AActorSpawnActorInHand (TSubclassOf< AActor > ActorClass, bool RightHand)
 UFUNCTION(BlueprintCallable, Category = "Hands")
 
void SpawnLaserBeam (EControllerHand Hand, bool InActivate)
 UFUNCTION()
 
void SpawnNewTeleporterClass (TSubclassOf< ATeleporterBase > TeleporterClass)
 UFUNCTION(BlueprintCallable, Category = "PixoVR")
 
void SpawnProgressBar ()
 UFUNCTION(Server, Reliable, WithValidation)
 
void SpawnTeleporter (EControllerHand Hand, bool InActivate)
 UFUNCTION()
 
void SpawnWristMenu ()
 UFUNCTION(Server, Reliable, WithValidation)
 
virtual void Tick (float DeltaTime) override
 
void TurnAtRate (float Rate)
 
virtual void TurnVRByAxis (float Value)
 
virtual void TurnVRLeft ()
 
virtual void TurnVRRight ()
 

Public Attributes

bool bActivateLeftLaser
 UPROPERTY(BlueprintReadOnly, Replicated)
 
bool bActivateRightLaser
 UPROPERTY(BlueprintReadOnly, Replicated)
 
float BaseLookUpRate
 
float BaseTurnRate
 
bool bDisableToolsInputBindings
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled."))
 
bool bLaserBeamActive
 UPROPERTY(BlueprintReadWrite, Category = "PixoVR")
 
bool bLeftLaserBeamIsActiveOnStart
 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
 
UStaticMeshComponent * Body
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
 
bool bRightLaserBeamIsActiveOnStart
 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
 
bool bRotationByControllerEnabled = true
 UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
 
bool bTeleporterEnabled = true
 Allows for disabling of Teleporter via BP.
 
bool bTeleportSoundsEnabled = false
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR")
 
EControllerHand CurrentWristMenuHand
 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR")
 
float DefaultPlayerHeight
 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR")
 
float DeflectionAngle = 30.0f
 The angle by which we rotate the player.
 
UStaticMeshComponent * FadeSphere
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade")
 
UStaticMeshComponent * Head
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
 
UHintManagerHintManager
 UPROPERTY(BlueprintReadOnly)
 
bool HoldToolLeft
 
bool HoldToolRight
 
UDataTable * InputsTable
 UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR")
 
TSubclassOf< APixoVRLaserLaserControllerClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
APixoVRLaserLaserControllerLeft
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
 
APixoVRLaserLaserControllerRight
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
 
FKey LastPressedKey
 
FVector2D LastTeleportLeftDirectionVector
 
FVector2D LastTeleportRightDirectionVector
 
FName LeftLaserBeamSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
FName LeftTeleporterSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
UPixoVRLongHoldComponentLongHoldComponent
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
 
FVector MirroredWristMenuScale
 
FOnCameraRotatedByController OnCameraRotatedByController
 UPROPERTY(BlueprintAssignable, Category = "Hands")
 
FOnHandGrabAction OnHandGrabAction
 UPROPERTY(BlueprintAssignable, Category = "Hands")
 
FOnWristMenuActivated OnWristMenuActivated
 UPROPERTY(BlueprintAssignable)
 
APixoVRCircleProgressProgressBar
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
 
TSubclassOf< APixoVRCircleProgressProgressBarClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
FName RightLaserBeamSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
FName RightTeleporterSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
TSubclassOf< ATeleporterBaseTeleportControllerClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
ATeleporterBaseTeleportControllerLeft
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
 
ATeleporterBaseTeleportControllerRight
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
 
USoundCue * TeleportSoundCue
 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides))
 
FName ToolSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
TSubclassOf< APixoVRHandVRHandClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands")
 
APixoVRHandVRHandLeft
 UPROPERTY(BlueprintReadOnly, Category = "Hands")
 
APixoVRHandVRHandRight
 UPROPERTY(BlueprintReadOnly, Category = "Hands")
 
APixoVRWristMenuWristMenu
 UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
 
TSubclassOf< APixoVRWristMenuWristMenuClass
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
USceneComponentWristMenuLoc
 UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR")
 
FName WristMenuSocket
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
 

Private Member Functions

 GENERATED_BODY ()
 
void PlayerDestroyed (AActor *Act)
 UFUNCTION()
 

Private Attributes

bool bFPSMode
 
bool bIsOverWidgetUse = false
 UPROPERTY(Replicated)
 
UPixoVRInputAdapterInputAdapter
 UPROPERTY()
 
FOnTeleportationActivated OnTeleportationActivatedEvent
 

Detailed Description

Pixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling.

UCLASS(Blueprintable)

Definition at line 36 of file PixoVRCharacter.h.

Constructor & Destructor Documentation

◆ APixoVRCharacter()

APixoVRCharacter::APixoVRCharacter ( )

Definition at line 24 of file PixoVRCharacter.cpp.

Member Function Documentation

◆ ActivateFPSMode()

void APixoVRCharacter::ActivateFPSMode ( bool Enable)
ReliableNetMulticast

For Windows.

UFUNCTION(NetMulticast, Reliable)

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◆ ActivateHint()

void APixoVRCharacter::ActivateHint ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hint")

Definition at line 1304 of file PixoVRCharacter.cpp.

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◆ ActivateLaserBeam()

void APixoVRCharacter::ActivateLaserBeam ( EControllerHand Hand,
bool InActivate )
BlueprintCallableReliableWithValidationServer

Activate/Deactivate the Laser-beam.

UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")

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◆ ActivateProgressBar()

void APixoVRCharacter::ActivateProgressBar ( EControllerHand Hand,
bool InActivate )
BlueprintCallableReliableWithValidationServer

UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")

◆ ActivateTeleporter()

void APixoVRCharacter::ActivateTeleporter ( EControllerHand Hand,
bool InActivate )
BlueprintCallable

Activate/Deactivate the Teleporter.

UFUNCTION(BlueprintCallable, Category = "PixoVR")

Definition at line 471 of file PixoVRCharacter.cpp.

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◆ ActivateWristMenu()

void APixoVRCharacter::ActivateWristMenu ( EControllerHand Hand)
BlueprintCallableReliableWithValidationServer

Activate/Deactivate the Wrist Menu.

UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")

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◆ BeginPlay()

void APixoVRCharacter::BeginPlay ( )
overridevirtual

Definition at line 135 of file PixoVRCharacter.cpp.

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◆ CanTeleport()

bool APixoVRCharacter::CanTeleport ( ) const
virtual

Definition at line 446 of file PixoVRCharacter.cpp.

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◆ DeactivateHint()

void APixoVRCharacter::DeactivateHint ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hint")

Definition at line 1294 of file PixoVRCharacter.cpp.

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◆ ExecuteTeleportation()

void APixoVRCharacter::ExecuteTeleportation ( EControllerHand Hand)

UFUNCTION()

Definition at line 451 of file PixoVRCharacter.cpp.

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◆ GENERATED_BODY()

APixoVRCharacter::GENERATED_BODY ( )
private

◆ GetLifetimeReplicatedProps()

void APixoVRCharacter::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > & OutLifetimeProps) const
overridevirtual

Definition at line 302 of file PixoVRCharacter.cpp.

◆ GrabLeftPressed()

void APixoVRCharacter::GrabLeftPressed ( )
virtualBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 1018 of file PixoVRCharacter.cpp.

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◆ GrabLeftReleased()

void APixoVRCharacter::GrabLeftReleased ( )
virtualBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 1172 of file PixoVRCharacter.cpp.

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◆ GrabRightPressed()

void APixoVRCharacter::GrabRightPressed ( )
virtualBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 955 of file PixoVRCharacter.cpp.

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◆ GrabRightReleased()

void APixoVRCharacter::GrabRightReleased ( )
virtualBlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 1154 of file PixoVRCharacter.cpp.

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◆ HandleActivateWristMenuPressed()

void APixoVRCharacter::HandleActivateWristMenuPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1523 of file PixoVRCharacter.cpp.

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◆ HandleActivateWristMenuPressedLeft()

void APixoVRCharacter::HandleActivateWristMenuPressedLeft ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1382 of file PixoVRCharacter.cpp.

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◆ HandleActivateWristMenuPressedRight()

void APixoVRCharacter::HandleActivateWristMenuPressedRight ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1387 of file PixoVRCharacter.cpp.

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◆ HandleHandAnimationLaser()

void APixoVRCharacter::HandleHandAnimationLaser ( EControllerHand Hand)
BlueprintCallableBlueprintImplementableEvent

UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR")

◆ HandleLaserBeamLeftPressed()

void APixoVRCharacter::HandleLaserBeamLeftPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 597 of file PixoVRCharacter.cpp.

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◆ HandleLaserBeamRightPressed()

void APixoVRCharacter::HandleLaserBeamRightPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 641 of file PixoVRCharacter.cpp.

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◆ HandleLaserReleaseLeft()

void APixoVRCharacter::HandleLaserReleaseLeft ( )

Definition at line 783 of file PixoVRCharacter.cpp.

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◆ HandleLaserReleaseRight()

void APixoVRCharacter::HandleLaserReleaseRight ( )

Definition at line 803 of file PixoVRCharacter.cpp.

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◆ HandleLaserSelect()

void APixoVRCharacter::HandleLaserSelect ( EControllerHand Hand,
bool Pressed )

UFUNCTION()

Definition at line 823 of file PixoVRCharacter.cpp.

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◆ HandleLaserSelectEvent()

void APixoVRCharacter::HandleLaserSelectEvent ( EControllerHand Hand,
bool Pressed )
ReliableServer

UFUNCTION(Server, Reliable)

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◆ HandleLaserSelectLeft()

void APixoVRCharacter::HandleLaserSelectLeft ( )

Definition at line 773 of file PixoVRCharacter.cpp.

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◆ HandleLaserSelectRight()

void APixoVRCharacter::HandleLaserSelectRight ( )

Definition at line 793 of file PixoVRCharacter.cpp.

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◆ HandleSelectWristMenuItemPressed()

void APixoVRCharacter::HandleSelectWristMenuItemPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1528 of file PixoVRCharacter.cpp.

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◆ HandleSelectWristMenuItemPressedLeft()

void APixoVRCharacter::HandleSelectWristMenuItemPressedLeft ( )
virtual

Definition at line 1550 of file PixoVRCharacter.cpp.

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◆ HandleSelectWristMenuItemPressedRight()

void APixoVRCharacter::HandleSelectWristMenuItemPressedRight ( )
virtual

Definition at line 1558 of file PixoVRCharacter.cpp.

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◆ HandleTeleportLeftByAxis()

void APixoVRCharacter::HandleTeleportLeftByAxis ( float CurrentAxisValue)
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 392 of file PixoVRCharacter.cpp.

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◆ HandleTeleportLeftPressed()

void APixoVRCharacter::HandleTeleportLeftPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 352 of file PixoVRCharacter.cpp.

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◆ HandleTeleportLeftReleased()

void APixoVRCharacter::HandleTeleportLeftReleased ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 362 of file PixoVRCharacter.cpp.

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◆ HandleTeleportLeftRight()

void APixoVRCharacter::HandleTeleportLeftRight ( float Value)
UnreliableWithValidationServer

UFUNCTION(Server, Unreliable, WithValidation)

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◆ HandleTeleportLeftUp()

void APixoVRCharacter::HandleTeleportLeftUp ( float Value)
UnreliableWithValidationServer

UFUNCTION(Server, Unreliable, WithValidation)

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◆ HandleTeleportRightByAxis()

void APixoVRCharacter::HandleTeleportRightByAxis ( float CurrentAxisValue)
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 419 of file PixoVRCharacter.cpp.

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◆ HandleTeleportRightPressed()

void APixoVRCharacter::HandleTeleportRightPressed ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 372 of file PixoVRCharacter.cpp.

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◆ HandleTeleportRightReleased()

void APixoVRCharacter::HandleTeleportRightReleased ( )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 382 of file PixoVRCharacter.cpp.

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◆ HandleTeleportRightRight()

void APixoVRCharacter::HandleTeleportRightRight ( float Value)
UnreliableWithValidationServer

UFUNCTION(Server, Unreliable, WithValidation)

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◆ HandleTeleportRightUp()

void APixoVRCharacter::HandleTeleportRightUp ( float Value)
UnreliableWithValidationServer

UFUNCTION(Server, Unreliable, WithValidation)

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◆ HandleWristMenuDoubleTap()

void APixoVRCharacter::HandleWristMenuDoubleTap ( FKey InputKey)
virtual

Definition at line 1392 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem1Pressed()

void APixoVRCharacter::HandleWristMenuItem1Pressed ( )
virtual

Definition at line 1566 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem2Pressed()

void APixoVRCharacter::HandleWristMenuItem2Pressed ( )
virtual

Definition at line 1571 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem3Pressed()

void APixoVRCharacter::HandleWristMenuItem3Pressed ( )
virtual

Definition at line 1576 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem4Pressed()

void APixoVRCharacter::HandleWristMenuItem4Pressed ( )
virtual

Definition at line 1581 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem5Pressed()

void APixoVRCharacter::HandleWristMenuItem5Pressed ( )
virtual

Definition at line 1586 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem6Pressed()

void APixoVRCharacter::HandleWristMenuItem6Pressed ( )
virtual

Definition at line 1591 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem7Pressed()

void APixoVRCharacter::HandleWristMenuItem7Pressed ( )
virtual

Definition at line 1596 of file PixoVRCharacter.cpp.

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◆ HandleWristMenuItem8Pressed()

void APixoVRCharacter::HandleWristMenuItem8Pressed ( )
virtual

Definition at line 1601 of file PixoVRCharacter.cpp.

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◆ IsLaserActivated()

void APixoVRCharacter::IsLaserActivated ( bool & IsActivated,
EControllerHand & Hand )

Definition at line 686 of file PixoVRCharacter.cpp.

◆ IsOverWidgetUse()

void APixoVRCharacter::IsOverWidgetUse ( EControllerHand Hand,
bool InPressed )
ReliableWithValidationServer

UFUNCTION(Server, Reliable, WithValidation)

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◆ LookUpAtRate()

void APixoVRCharacter::LookUpAtRate ( float Rate)

Definition at line 950 of file PixoVRCharacter.cpp.

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◆ MoveForward()

void APixoVRCharacter::MoveForward ( float Value)

Definition at line 935 of file PixoVRCharacter.cpp.

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◆ MoveRight()

void APixoVRCharacter::MoveRight ( float Value)

Definition at line 940 of file PixoVRCharacter.cpp.

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◆ MulticastActivateTeleporter()

void APixoVRCharacter::MulticastActivateTeleporter ( EControllerHand Hand,
bool InActivate )
BlueprintCallableReliableNetMulticast

UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR")

◆ MultiHandleLaserSelectEvent()

void APixoVRCharacter::MultiHandleLaserSelectEvent ( EControllerHand Hand,
bool Pressed )
ReliableNetMulticast

UFUNCTION(NetMulticast, Reliable)

◆ NotifyActivateTeleporter()

void APixoVRCharacter::NotifyActivateTeleporter ( EControllerHand Hand,
bool InActivate )
BlueprintCallableReliableWithValidationServer

UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")

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◆ OnTeleportationActivated()

FOnTeleportationActivated & APixoVRCharacter::OnTeleportationActivated ( )
inline

Definition at line 229 of file PixoVRCharacter.h.

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◆ PerformIsOverWidgetUse()

void APixoVRCharacter::PerformIsOverWidgetUse ( EControllerHand Hand,
bool InPressed )
ReliableClient

UFUNCTION(Client, Reliable)

◆ PlayerDestroyed()

void APixoVRCharacter::PlayerDestroyed ( AActor * Act)
private

UFUNCTION()

Definition at line 1314 of file PixoVRCharacter.cpp.

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◆ PossessedBy()

void APixoVRCharacter::PossessedBy ( AController * NewController)
overridevirtual

Definition at line 319 of file PixoVRCharacter.cpp.

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◆ ReleasedLeftHand()

void APixoVRCharacter::ReleasedLeftHand ( )

Definition at line 1119 of file PixoVRCharacter.cpp.

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◆ ReleasedRightHand()

void APixoVRCharacter::ReleasedRightHand ( )

Definition at line 1081 of file PixoVRCharacter.cpp.

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◆ ResetHand()

void APixoVRCharacter::ResetHand ( bool RightHand)
BlueprintCallable

Reset hand animation to Open state and drop any object holding.

Parameters
RightHandRight or left hand.

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 1265 of file PixoVRCharacter.cpp.

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◆ ResetHandHoldingObject()

void APixoVRCharacter::ResetHandHoldingObject ( )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Definition at line 1253 of file PixoVRCharacter.cpp.

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◆ SelectWristMenu()

void APixoVRCharacter::SelectWristMenu ( EControllerHand Hand)
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1542 of file PixoVRCharacter.cpp.

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◆ SetupPlayerInputComponent()

void APixoVRCharacter::SetupPlayerInputComponent ( UInputComponent * PlayerInputComponent)
overridevirtual

Definition at line 236 of file PixoVRCharacter.cpp.

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◆ ShowTool()

void APixoVRCharacter::ShowTool ( EControllerHand Hand,
AActor * Tool )
BlueprintCallable

UFUNCTION(BlueprintCallable)

Definition at line 1277 of file PixoVRCharacter.cpp.

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◆ SpawnActorInHand()

AActor * APixoVRCharacter::SpawnActorInHand ( TSubclassOf< AActor > ActorClass,
bool RightHand )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Hands")

Automatically spawns an actor in the hand, simulates the process of grabbing an object with the hand.

Parameters
ActorClassActor class to spawn
RightHandWhether actor should be spawned in right or left hand.
Returns
Spawned actor

Definition at line 1191 of file PixoVRCharacter.cpp.

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◆ SpawnLaserBeam()

void APixoVRCharacter::SpawnLaserBeam ( EControllerHand Hand,
bool InActivate )

UFUNCTION()

Definition at line 728 of file PixoVRCharacter.cpp.

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◆ SpawnNewTeleporterClass()

void APixoVRCharacter::SpawnNewTeleporterClass ( TSubclassOf< ATeleporterBase > TeleporterClass)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "PixoVR")

Definition at line 547 of file PixoVRCharacter.cpp.

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◆ SpawnProgressBar()

void APixoVRCharacter::SpawnProgressBar ( )
ReliableWithValidationServer

UFUNCTION(Server, Reliable, WithValidation)

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◆ SpawnTeleporter()

void APixoVRCharacter::SpawnTeleporter ( EControllerHand Hand,
bool InActivate )

UFUNCTION()

Definition at line 500 of file PixoVRCharacter.cpp.

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◆ SpawnWristMenu()

void APixoVRCharacter::SpawnWristMenu ( )
ReliableWithValidationServer

UFUNCTION(Server, Reliable, WithValidation)

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◆ Tick()

void APixoVRCharacter::Tick ( float DeltaTime)
overridevirtual

Definition at line 198 of file PixoVRCharacter.cpp.

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◆ TurnAtRate()

void APixoVRCharacter::TurnAtRate ( float Rate)

Definition at line 945 of file PixoVRCharacter.cpp.

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◆ TurnVRByAxis()

void APixoVRCharacter::TurnVRByAxis ( float Value)
virtual

Definition at line 898 of file PixoVRCharacter.cpp.

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◆ TurnVRLeft()

void APixoVRCharacter::TurnVRLeft ( )
virtual

Definition at line 913 of file PixoVRCharacter.cpp.

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◆ TurnVRRight()

void APixoVRCharacter::TurnVRRight ( )
virtual

Definition at line 924 of file PixoVRCharacter.cpp.

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Member Data Documentation

◆ bActivateLeftLaser

bool APixoVRCharacter::bActivateLeftLaser
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated)

Definition at line 359 of file PixoVRCharacter.h.

◆ bActivateRightLaser

bool APixoVRCharacter::bActivateRightLaser
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated)

Definition at line 366 of file PixoVRCharacter.h.

◆ BaseLookUpRate

float APixoVRCharacter::BaseLookUpRate

Definition at line 655 of file PixoVRCharacter.h.

◆ BaseTurnRate

float APixoVRCharacter::BaseTurnRate

Definition at line 654 of file PixoVRCharacter.h.

◆ bDisableToolsInputBindings

bool APixoVRCharacter::bDisableToolsInputBindings
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled."))

Definition at line 663 of file PixoVRCharacter.h.

◆ bFPSMode

bool APixoVRCharacter::bFPSMode
private

Definition at line 702 of file PixoVRCharacter.h.

◆ bIsOverWidgetUse

bool APixoVRCharacter::bIsOverWidgetUse = false
privateReplicated

UPROPERTY(Replicated)

Definition at line 710 of file PixoVRCharacter.h.

◆ bLaserBeamActive

bool APixoVRCharacter::bLaserBeamActive
BlueprintReadWrite

UPROPERTY(BlueprintReadWrite, Category = "PixoVR")

Definition at line 161 of file PixoVRCharacter.h.

◆ bLeftLaserBeamIsActiveOnStart

bool APixoVRCharacter::bLeftLaserBeamIsActiveOnStart
BlueprintReadOnlyEditDefaultsOnly

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")

Definition at line 338 of file PixoVRCharacter.h.

◆ Body

UStaticMeshComponent* APixoVRCharacter::Body
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))

Definition at line 684 of file PixoVRCharacter.h.

◆ bRightLaserBeamIsActiveOnStart

bool APixoVRCharacter::bRightLaserBeamIsActiveOnStart
BlueprintReadOnlyEditDefaultsOnly

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")

Definition at line 345 of file PixoVRCharacter.h.

◆ bRotationByControllerEnabled

bool APixoVRCharacter::bRotationByControllerEnabled = true
ReplicatedEditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")

Definition at line 213 of file PixoVRCharacter.h.

◆ bTeleporterEnabled

bool APixoVRCharacter::bTeleporterEnabled = true
ReplicatedEditAnywhereBlueprintReadWrite

Allows for disabling of Teleporter via BP.

UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")

Definition at line 205 of file PixoVRCharacter.h.

◆ bTeleportSoundsEnabled

bool APixoVRCharacter::bTeleportSoundsEnabled = false
EditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR")

Set true if sound effects should be played when this actor is gripped.

Definition at line 220 of file PixoVRCharacter.h.

◆ CurrentWristMenuHand

EControllerHand APixoVRCharacter::CurrentWristMenuHand
ReplicatedBlueprintReadOnlyVisibleAnywhere

UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR")

Definition at line 505 of file PixoVRCharacter.h.

◆ DefaultPlayerHeight

float APixoVRCharacter::DefaultPlayerHeight
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR")

Definition at line 54 of file PixoVRCharacter.h.

◆ DeflectionAngle

float APixoVRCharacter::DeflectionAngle = 30.0f

The angle by which we rotate the player.

Definition at line 656 of file PixoVRCharacter.h.

◆ FadeSphere

UStaticMeshComponent* APixoVRCharacter::FadeSphere
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade")

Definition at line 622 of file PixoVRCharacter.h.

◆ Head

UStaticMeshComponent* APixoVRCharacter::Head
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))

Definition at line 677 of file PixoVRCharacter.h.

◆ HintManager

UHintManager* APixoVRCharacter::HintManager
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly)

Definition at line 641 of file PixoVRCharacter.h.

◆ HoldToolLeft

bool APixoVRCharacter::HoldToolLeft

Definition at line 602 of file PixoVRCharacter.h.

◆ HoldToolRight

bool APixoVRCharacter::HoldToolRight

Definition at line 601 of file PixoVRCharacter.h.

◆ InputAdapter

UPixoVRInputAdapter* APixoVRCharacter::InputAdapter
private

UPROPERTY()

Definition at line 700 of file PixoVRCharacter.h.

◆ InputsTable

UDataTable* APixoVRCharacter::InputsTable
EditDefaultsOnlyBlueprintReadWrite

UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR")

Definition at line 670 of file PixoVRCharacter.h.

◆ LaserControllerClass

TSubclassOf<APixoVRLaser> APixoVRCharacter::LaserControllerClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 352 of file PixoVRCharacter.h.

◆ LaserControllerLeft

APixoVRLaser* APixoVRCharacter::LaserControllerLeft
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")

Definition at line 324 of file PixoVRCharacter.h.

◆ LaserControllerRight

APixoVRLaser* APixoVRCharacter::LaserControllerRight
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")

Definition at line 331 of file PixoVRCharacter.h.

◆ LastPressedKey

FKey APixoVRCharacter::LastPressedKey

Definition at line 689 of file PixoVRCharacter.h.

◆ LastTeleportLeftDirectionVector

FVector2D APixoVRCharacter::LastTeleportLeftDirectionVector

Definition at line 686 of file PixoVRCharacter.h.

◆ LastTeleportRightDirectionVector

FVector2D APixoVRCharacter::LastTeleportRightDirectionVector

Definition at line 687 of file PixoVRCharacter.h.

◆ LeftLaserBeamSocket

FName APixoVRCharacter::LeftLaserBeamSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 310 of file PixoVRCharacter.h.

◆ LeftTeleporterSocket

FName APixoVRCharacter::LeftTeleporterSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 168 of file PixoVRCharacter.h.

◆ LongHoldComponent

UPixoVRLongHoldComponent* APixoVRCharacter::LongHoldComponent
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))

Definition at line 488 of file PixoVRCharacter.h.

◆ MirroredWristMenuScale

FVector APixoVRCharacter::MirroredWristMenuScale

Definition at line 497 of file PixoVRCharacter.h.

◆ OnCameraRotatedByController

FOnCameraRotatedByController APixoVRCharacter::OnCameraRotatedByController
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Hands")

Definition at line 634 of file PixoVRCharacter.h.

◆ OnHandGrabAction

FOnHandGrabAction APixoVRCharacter::OnHandGrabAction
BlueprintAssignable

UPROPERTY(BlueprintAssignable, Category = "Hands")

Definition at line 628 of file PixoVRCharacter.h.

◆ OnTeleportationActivatedEvent

FOnTeleportationActivated APixoVRCharacter::OnTeleportationActivatedEvent
private

Definition at line 704 of file PixoVRCharacter.h.

◆ OnWristMenuActivated

FOnWristMenuActivated APixoVRCharacter::OnWristMenuActivated
BlueprintAssignable

UPROPERTY(BlueprintAssignable)

Definition at line 511 of file PixoVRCharacter.h.

◆ ProgressBar

APixoVRCircleProgress* APixoVRCharacter::ProgressBar
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))

Definition at line 495 of file PixoVRCharacter.h.

◆ ProgressBarClass

TSubclassOf<APixoVRCircleProgress> APixoVRCharacter::ProgressBarClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 467 of file PixoVRCharacter.h.

◆ RightLaserBeamSocket

FName APixoVRCharacter::RightLaserBeamSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 317 of file PixoVRCharacter.h.

◆ RightTeleporterSocket

FName APixoVRCharacter::RightTeleporterSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 175 of file PixoVRCharacter.h.

◆ TeleportControllerClass

TSubclassOf<ATeleporterBase> APixoVRCharacter::TeleportControllerClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 196 of file PixoVRCharacter.h.

◆ TeleportControllerLeft

ATeleporterBase* APixoVRCharacter::TeleportControllerLeft
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")

Definition at line 182 of file PixoVRCharacter.h.

◆ TeleportControllerRight

ATeleporterBase* APixoVRCharacter::TeleportControllerRight
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")

Definition at line 189 of file PixoVRCharacter.h.

◆ TeleportSoundCue

USoundCue* APixoVRCharacter::TeleportSoundCue
EditAnywhereBlueprintReadWrite

UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides))

Definition at line 227 of file PixoVRCharacter.h.

◆ ToolSocket

FName APixoVRCharacter::ToolSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 615 of file PixoVRCharacter.h.

◆ VRHandClass

TSubclassOf<APixoVRHand> APixoVRCharacter::VRHandClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands")

Definition at line 538 of file PixoVRCharacter.h.

◆ VRHandLeft

APixoVRHand* APixoVRCharacter::VRHandLeft
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "Hands")

Definition at line 544 of file PixoVRCharacter.h.

◆ VRHandRight

APixoVRHand* APixoVRCharacter::VRHandRight
BlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Category = "Hands")

Definition at line 549 of file PixoVRCharacter.h.

◆ WristMenu

APixoVRWristMenu* APixoVRCharacter::WristMenu
ReplicatedBlueprintReadOnly

UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))

Definition at line 481 of file PixoVRCharacter.h.

◆ WristMenuClass

TSubclassOf<APixoVRWristMenu> APixoVRCharacter::WristMenuClass
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 460 of file PixoVRCharacter.h.

◆ WristMenuLoc

USceneComponent* APixoVRCharacter::WristMenuLoc
VisibleAnywhereBlueprintReadWrite

UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 453 of file PixoVRCharacter.h.

◆ WristMenuSocket

FName APixoVRCharacter::WristMenuSocket
EditAnywhereBlueprintReadWrite

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")

Definition at line 474 of file PixoVRCharacter.h.


The documentation for this class was generated from the following files: