v1.2.26 |
Documentation for the Unreal C++ Plugin
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Pixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling. More...
#include <PixoVRCharacter.h>
Public Member Functions | |
APixoVRCharacter () | |
void | ActivateFPSMode (bool Enable) |
For Windows. | |
void | ActivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ActivateLaserBeam (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Laser-beam. | |
void | ActivateProgressBar (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
void | ActivateTeleporter (EControllerHand Hand, bool InActivate) |
Activate/Deactivate the Teleporter. | |
void | ActivateWristMenu (EControllerHand Hand) |
Activate/Deactivate the Wrist Menu. | |
virtual void | BeginPlay () override |
virtual bool | CanTeleport () const |
void | DeactivateHint () |
UFUNCTION(BlueprintCallable, Category = "Hint") | |
void | ExecuteTeleportation (EControllerHand Hand) |
UFUNCTION() | |
virtual void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > &OutLifetimeProps) const override |
virtual void | GrabLeftPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabLeftReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightPressed () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
virtual void | GrabRightReleased () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | HandleActivateWristMenuPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedLeft () |
UFUNCTION(BlueprintCallable) | |
void | HandleActivateWristMenuPressedRight () |
UFUNCTION(BlueprintCallable) | |
void | HandleHandAnimationLaser (EControllerHand Hand) |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR") | |
void | HandleLaserBeamLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserBeamRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleLaserReleaseLeft () |
void | HandleLaserReleaseRight () |
void | HandleLaserSelect (EControllerHand Hand, bool Pressed) |
UFUNCTION() | |
void | HandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(Server, Reliable) | |
void | HandleLaserSelectLeft () |
void | HandleLaserSelectRight () |
void | HandleSelectWristMenuItemPressed () |
UFUNCTION(BlueprintCallable) | |
virtual void | HandleSelectWristMenuItemPressedLeft () |
virtual void | HandleSelectWristMenuItemPressedRight () |
void | HandleTeleportLeftByAxis (float CurrentAxisValue) |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportLeftRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportLeftUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightByAxis (float CurrentAxisValue) |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightPressed () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightReleased () |
UFUNCTION(BlueprintCallable) | |
void | HandleTeleportRightRight (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
void | HandleTeleportRightUp (float Value) |
UFUNCTION(Server, Unreliable, WithValidation) | |
virtual void | HandleWristMenuDoubleTap (FKey InputKey) |
virtual void | HandleWristMenuItem1Pressed () |
virtual void | HandleWristMenuItem2Pressed () |
virtual void | HandleWristMenuItem3Pressed () |
virtual void | HandleWristMenuItem4Pressed () |
virtual void | HandleWristMenuItem5Pressed () |
virtual void | HandleWristMenuItem6Pressed () |
virtual void | HandleWristMenuItem7Pressed () |
virtual void | HandleWristMenuItem8Pressed () |
void | IsLaserActivated (bool &IsActivated, EControllerHand &Hand) |
void | IsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Server, Reliable, WithValidation) | |
void | LookUpAtRate (float Rate) |
void | MoveForward (float Value) |
void | MoveRight (float Value) |
void | MulticastActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR") | |
void | MultiHandleLaserSelectEvent (EControllerHand Hand, bool Pressed) |
UFUNCTION(NetMulticast, Reliable) | |
void | NotifyActivateTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR") | |
FOnTeleportationActivated & | OnTeleportationActivated () |
void | PerformIsOverWidgetUse (EControllerHand Hand, bool InPressed) |
UFUNCTION(Client, Reliable) | |
virtual void | PossessedBy (AController *NewController) override |
void | ReleasedLeftHand () |
void | ReleasedRightHand () |
void | ResetHand (bool RightHand) |
Reset hand animation to Open state and drop any object holding. | |
void | ResetHandHoldingObject () |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SelectWristMenu (EControllerHand Hand) |
UFUNCTION(BlueprintCallable) | |
virtual void | SetupPlayerInputComponent (UInputComponent *PlayerInputComponent) override |
void | ShowTool (EControllerHand Hand, AActor *Tool) |
UFUNCTION(BlueprintCallable) | |
AActor * | SpawnActorInHand (TSubclassOf< AActor > ActorClass, bool RightHand) |
UFUNCTION(BlueprintCallable, Category = "Hands") | |
void | SpawnLaserBeam (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnNewTeleporterClass (TSubclassOf< ATeleporterBase > TeleporterClass) |
UFUNCTION(BlueprintCallable, Category = "PixoVR") | |
void | SpawnProgressBar () |
UFUNCTION(Server, Reliable, WithValidation) | |
void | SpawnTeleporter (EControllerHand Hand, bool InActivate) |
UFUNCTION() | |
void | SpawnWristMenu () |
UFUNCTION(Server, Reliable, WithValidation) | |
virtual void | Tick (float DeltaTime) override |
void | TurnAtRate (float Rate) |
virtual void | TurnVRByAxis (float Value) |
virtual void | TurnVRLeft () |
virtual void | TurnVRRight () |
Public Attributes | |
bool | bActivateLeftLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
bool | bActivateRightLaser |
UPROPERTY(BlueprintReadOnly, Replicated) | |
float | BaseLookUpRate |
float | BaseTurnRate |
bool | bDisableToolsInputBindings |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled.")) | |
bool | bLaserBeamActive |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR") | |
bool | bLeftLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
UStaticMeshComponent * | Body |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
bool | bRightLaserBeamIsActiveOnStart |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR") | |
bool | bRotationByControllerEnabled = true |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR") | |
bool | bTeleporterEnabled = true |
Allows for disabling of Teleporter via BP. | |
bool | bTeleportSoundsEnabled = false |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR") | |
EControllerHand | CurrentWristMenuHand |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR") | |
float | DefaultPlayerHeight |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR") | |
float | DeflectionAngle = 30.0f |
The angle by which we rotate the player. | |
UStaticMeshComponent * | FadeSphere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade") | |
UStaticMeshComponent * | Head |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
UHintManager * | HintManager |
UPROPERTY(BlueprintReadOnly) | |
bool | HoldToolLeft |
bool | HoldToolRight |
UDataTable * | InputsTable |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR") | |
TSubclassOf< APixoVRLaser > | LaserControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
APixoVRLaser * | LaserControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
FKey | LastPressedKey |
FVector2D | LastTeleportLeftDirectionVector |
FVector2D | LastTeleportRightDirectionVector |
FName | LeftLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | LeftTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
UPixoVRLongHoldComponent * | LongHoldComponent |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
FVector | MirroredWristMenuScale |
FOnCameraRotatedByController | OnCameraRotatedByController |
UPROPERTY(BlueprintAssignable, Category = "Hands") | |
FOnHandGrabAction | OnHandGrabAction |
UPROPERTY(BlueprintAssignable, Category = "Hands") | |
FOnWristMenuActivated | OnWristMenuActivated |
UPROPERTY(BlueprintAssignable) | |
APixoVRCircleProgress * | ProgressBar |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRCircleProgress > | ProgressBarClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | RightLaserBeamSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | RightTeleporterSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
TSubclassOf< ATeleporterBase > | TeleportControllerClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
ATeleporterBase * | TeleportControllerLeft |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
ATeleporterBase * | TeleportControllerRight |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR") | |
USoundCue * | TeleportSoundCue |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides)) | |
FName | ToolSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
TSubclassOf< APixoVRHand > | VRHandClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands") | |
APixoVRHand * | VRHandLeft |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
APixoVRHand * | VRHandRight |
UPROPERTY(BlueprintReadOnly, Category = "Hands") | |
APixoVRWristMenu * | WristMenu |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true")) | |
TSubclassOf< APixoVRWristMenu > | WristMenuClass |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
USceneComponent * | WristMenuLoc |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
FName | WristMenuSocket |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR") | |
Private Member Functions | |
GENERATED_BODY () | |
void | PlayerDestroyed (AActor *Act) |
UFUNCTION() | |
Private Attributes | |
bool | bFPSMode |
bool | bIsOverWidgetUse = false |
UPROPERTY(Replicated) | |
UPixoVRInputAdapter * | InputAdapter |
UPROPERTY() | |
FOnTeleportationActivated | OnTeleportationActivatedEvent |
Pixo VR Character This class represents the main character in the Pixo VR game. It extends the AVRCharacter class and provides functionality for teleportation, laser beams, wrist menu, hands, hints, and various input handling.
UCLASS(Blueprintable)
Definition at line 36 of file PixoVRCharacter.h.
APixoVRCharacter::APixoVRCharacter | ( | ) |
Definition at line 24 of file PixoVRCharacter.cpp.
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ReliableNetMulticast |
For Windows.
UFUNCTION(NetMulticast, Reliable)
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1304 of file PixoVRCharacter.cpp.
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BlueprintCallableReliableWithValidationServer |
Activate/Deactivate the Laser-beam.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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BlueprintCallableReliableWithValidationServer |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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BlueprintCallable |
Activate/Deactivate the Teleporter.
UFUNCTION(BlueprintCallable, Category = "PixoVR")
Definition at line 471 of file PixoVRCharacter.cpp.
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BlueprintCallableReliableWithValidationServer |
Activate/Deactivate the Wrist Menu.
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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overridevirtual |
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virtual |
Definition at line 446 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hint")
Definition at line 1294 of file PixoVRCharacter.cpp.
void APixoVRCharacter::ExecuteTeleportation | ( | EControllerHand | Hand | ) |
UFUNCTION()
Definition at line 451 of file PixoVRCharacter.cpp.
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private |
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overridevirtual |
Definition at line 302 of file PixoVRCharacter.cpp.
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virtualBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1018 of file PixoVRCharacter.cpp.
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virtualBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1172 of file PixoVRCharacter.cpp.
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virtualBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 955 of file PixoVRCharacter.cpp.
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virtualBlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1154 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1523 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1382 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1387 of file PixoVRCharacter.cpp.
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BlueprintCallableBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category ="PixoVR")
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 597 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 641 of file PixoVRCharacter.cpp.
void APixoVRCharacter::HandleLaserReleaseLeft | ( | ) |
Definition at line 783 of file PixoVRCharacter.cpp.
void APixoVRCharacter::HandleLaserReleaseRight | ( | ) |
Definition at line 803 of file PixoVRCharacter.cpp.
void APixoVRCharacter::HandleLaserSelect | ( | EControllerHand | Hand, |
bool | Pressed ) |
UFUNCTION()
Definition at line 823 of file PixoVRCharacter.cpp.
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ReliableServer |
UFUNCTION(Server, Reliable)
void APixoVRCharacter::HandleLaserSelectLeft | ( | ) |
Definition at line 773 of file PixoVRCharacter.cpp.
void APixoVRCharacter::HandleLaserSelectRight | ( | ) |
Definition at line 793 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1528 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1550 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1558 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 392 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 352 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 362 of file PixoVRCharacter.cpp.
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UnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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UnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 419 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 372 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 382 of file PixoVRCharacter.cpp.
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UnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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UnreliableWithValidationServer |
UFUNCTION(Server, Unreliable, WithValidation)
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virtual |
Definition at line 1392 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1566 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1571 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1576 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1581 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1586 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1591 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1596 of file PixoVRCharacter.cpp.
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virtual |
Definition at line 1601 of file PixoVRCharacter.cpp.
void APixoVRCharacter::IsLaserActivated | ( | bool & | IsActivated, |
EControllerHand & | Hand ) |
Definition at line 686 of file PixoVRCharacter.cpp.
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ReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
void APixoVRCharacter::LookUpAtRate | ( | float | Rate | ) |
void APixoVRCharacter::MoveForward | ( | float | Value | ) |
void APixoVRCharacter::MoveRight | ( | float | Value | ) |
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BlueprintCallableReliableNetMulticast |
UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR")
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ReliableNetMulticast |
UFUNCTION(NetMulticast, Reliable)
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BlueprintCallableReliableWithValidationServer |
UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category = "PixoVR")
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inline |
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ReliableClient |
UFUNCTION(Client, Reliable)
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private |
UFUNCTION()
Definition at line 1314 of file PixoVRCharacter.cpp.
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overridevirtual |
void APixoVRCharacter::ReleasedLeftHand | ( | ) |
Definition at line 1119 of file PixoVRCharacter.cpp.
void APixoVRCharacter::ReleasedRightHand | ( | ) |
Definition at line 1081 of file PixoVRCharacter.cpp.
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BlueprintCallable |
Reset hand animation to Open state and drop any object holding.
RightHand | Right or left hand. |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1265 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Definition at line 1253 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1542 of file PixoVRCharacter.cpp.
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overridevirtual |
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BlueprintCallable |
UFUNCTION(BlueprintCallable)
Definition at line 1277 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "Hands")
Automatically spawns an actor in the hand, simulates the process of grabbing an object with the hand.
ActorClass | Actor class to spawn |
RightHand | Whether actor should be spawned in right or left hand. |
Definition at line 1191 of file PixoVRCharacter.cpp.
void APixoVRCharacter::SpawnLaserBeam | ( | EControllerHand | Hand, |
bool | InActivate ) |
UFUNCTION()
Definition at line 728 of file PixoVRCharacter.cpp.
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BlueprintCallable |
UFUNCTION(BlueprintCallable, Category = "PixoVR")
Definition at line 547 of file PixoVRCharacter.cpp.
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ReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
void APixoVRCharacter::SpawnTeleporter | ( | EControllerHand | Hand, |
bool | InActivate ) |
UFUNCTION()
Definition at line 500 of file PixoVRCharacter.cpp.
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ReliableWithValidationServer |
UFUNCTION(Server, Reliable, WithValidation)
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overridevirtual |
void APixoVRCharacter::TurnAtRate | ( | float | Rate | ) |
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virtual |
Definition at line 898 of file PixoVRCharacter.cpp.
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virtual |
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virtual |
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 359 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated)
Definition at line 366 of file PixoVRCharacter.h.
float APixoVRCharacter::BaseLookUpRate |
Definition at line 655 of file PixoVRCharacter.h.
float APixoVRCharacter::BaseTurnRate |
Definition at line 654 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR", Meta=(Tooltip="If checked, Laser, Teleporter and Wrist Menu input handling will be disabled."))
Definition at line 663 of file PixoVRCharacter.h.
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private |
Definition at line 702 of file PixoVRCharacter.h.
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privateReplicated |
UPROPERTY(Replicated)
Definition at line 710 of file PixoVRCharacter.h.
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BlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, Category = "PixoVR")
Definition at line 161 of file PixoVRCharacter.h.
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BlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 338 of file PixoVRCharacter.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 684 of file PixoVRCharacter.h.
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BlueprintReadOnlyEditDefaultsOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "PixoVR")
Definition at line 345 of file PixoVRCharacter.h.
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ReplicatedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
Definition at line 213 of file PixoVRCharacter.h.
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ReplicatedEditAnywhereBlueprintReadWrite |
Allows for disabling of Teleporter via BP.
UPROPERTY(EditAnywhere, Replicated, BlueprintReadWrite, Category = "PixoVR")
Definition at line 205 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR")
Set true if sound effects should be played when this actor is gripped.
Definition at line 220 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnlyVisibleAnywhere |
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Replicated, Category= "PixoVR")
Definition at line 505 of file PixoVRCharacter.h.
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EditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "PixoVR")
Definition at line 54 of file PixoVRCharacter.h.
float APixoVRCharacter::DeflectionAngle = 30.0f |
The angle by which we rotate the player.
Definition at line 656 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Fade")
Definition at line 622 of file PixoVRCharacter.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 677 of file PixoVRCharacter.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly)
Definition at line 641 of file PixoVRCharacter.h.
bool APixoVRCharacter::HoldToolLeft |
Definition at line 602 of file PixoVRCharacter.h.
bool APixoVRCharacter::HoldToolRight |
Definition at line 601 of file PixoVRCharacter.h.
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private |
UPROPERTY()
Definition at line 700 of file PixoVRCharacter.h.
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EditDefaultsOnlyBlueprintReadWrite |
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category="PixoVR")
Definition at line 670 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 352 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 324 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 331 of file PixoVRCharacter.h.
FKey APixoVRCharacter::LastPressedKey |
Definition at line 689 of file PixoVRCharacter.h.
FVector2D APixoVRCharacter::LastTeleportLeftDirectionVector |
Definition at line 686 of file PixoVRCharacter.h.
FVector2D APixoVRCharacter::LastTeleportRightDirectionVector |
Definition at line 687 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 310 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 168 of file PixoVRCharacter.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 488 of file PixoVRCharacter.h.
FVector APixoVRCharacter::MirroredWristMenuScale |
Definition at line 497 of file PixoVRCharacter.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Hands")
Definition at line 634 of file PixoVRCharacter.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable, Category = "Hands")
Definition at line 628 of file PixoVRCharacter.h.
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private |
Definition at line 704 of file PixoVRCharacter.h.
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BlueprintAssignable |
UPROPERTY(BlueprintAssignable)
Definition at line 511 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 495 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 467 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 317 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 175 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 196 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 182 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR")
Definition at line 189 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "PixoVR", meta = (EditCondition = "bTeleportSoundsEnabled", EditConditionHides))
Definition at line 227 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 615 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Hands")
Definition at line 538 of file PixoVRCharacter.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 544 of file PixoVRCharacter.h.
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BlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Category = "Hands")
Definition at line 549 of file PixoVRCharacter.h.
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ReplicatedBlueprintReadOnly |
UPROPERTY(BlueprintReadOnly, Replicated, Category = "PixoVR", meta = (AllowPrivateAccess = "true"))
Definition at line 481 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 460 of file PixoVRCharacter.h.
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VisibleAnywhereBlueprintReadWrite |
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 453 of file PixoVRCharacter.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR")
Definition at line 474 of file PixoVRCharacter.h.