A Demo Project for the UnrealEngineSDK
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OpenXRHandPoseComponent.h File Reference
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Engine/Texture.h"
#include "Engine/EngineTypes.h"
#include "HeadMountedDisplayTypes.h"
#include "Animation/AnimInstanceProxy.h"
#include "OpenXRExpansionTypes.h"
#include "Engine/DataAsset.h"
#include "OpenXRHandPoseComponent.generated.h"
Include dependency graph for OpenXRHandPoseComponent.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FBPSkeletalRepContainer
 USTRUCT(BlueprintType, Category = "VRExpansionFunctions|OpenXR|HandSkeleton") More...
 
struct  FOpenXRAnimInstanceProxy
 USTRUCT() More...
 
struct  FOpenXRGesture
 USTRUCT(BlueprintType, Category = "VRGestures") More...
 
struct  FOpenXRGestureFingerPosition
 USTRUCT(BlueprintType, Category = "VRGestures") More...
 
struct  UOpenXRHandPoseComponent::FTransformLerpManager
 
struct  TStructOpsTypeTraits< FBPSkeletalRepContainer >
 
class  UOpenXRAnimInstance
 UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) More...
 
class  UOpenXRGestureDatabase
 UCLASS(BlueprintType, Category = "VRGestures") More...
 
class  UOpenXRHandPoseComponent
 UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FOpenXRGestureDetected, const FName &, GestureDetected, int32, GestureIndex, EVRSkeletalHandIndex, ActionHandType)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams (FOpenXRGestureEnded, const FName &, GestureEnded, int32, GestureIndex, EVRSkeletalHandIndex, ActionHandType)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams() [1/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams ( FOpenXRGestureDetected ,
const FName & ,
GestureDetected ,
int32 ,
GestureIndex ,
EVRSkeletalHandIndex ,
ActionHandType  )

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams() [2/2]

DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams ( FOpenXRGestureEnded ,
const FName & ,
GestureEnded ,
int32 ,
GestureIndex ,
EVRSkeletalHandIndex ,
ActionHandType  )