1.x.x
Documentation for the Unreal C++ Plugin
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
4
]
C
com.managexr.getserialsample.MXRAdminAppMessenger.AdminAppMessageTypes
C
ApexWebSocket
C
com.managexr.getserialsample.MXRAdminAppMessenger.BindStatusListener
▼
C
FJsonable
USTRUCT()
C
FAPEXAuthenticationCode
USTRUCT(BlueprintType)
C
FAPEXOrganization
USTRUCT(BlueprintType)
▼
C
FAPEXRequestFailed
USTRUCT(BlueprintType)
C
FPSessionData
USTRUCT(BlueprintType)
C
FApexUserData
USTRUCT(BlueprintType)
C
FCompleteSessionData
USTRUCT(BlueprintType)
C
FHeartbeatEvent
USTRUCT(BlueprintType)
C
FJoinSessionData
USTRUCT(BlueprintType)
C
FSessionData
USTRUCT(BlueprintType)
C
FSessionEventData
USTRUCT(BlueprintType)
C
FSessionReportData
USTRUCT(BlueprintType)
C
FTopTenData
USTRUCT(BlueprintType)
C
FUserSessionData
USTRUCT(BlueprintType)
▼
C
FXAPIBase
USTRUCT()
C
FXAPIActivity
USTRUCT(BlueprintType)
C
FXAPIActivityDefinition
USTRUCT(BlueprintType)
C
FXAPIAgent
USTRUCT(BlueprintType)
C
FXAPIContext
USTRUCT(BlueprintType)
C
FXAPIExtension
USTRUCT(BlueprintType)
C
FXAPIInteractionComponent
USTRUCT(BlueprintType)
C
FXAPILanguageMap
USTRUCT(BlueprintType)
C
FXAPIResult
USTRUCT(BlueprintType)
C
FXAPIScore
USTRUCT(BlueprintType)
▼
C
FXAPIStatementBase
USTRUCT(BlueprintType)
C
FXAPIStatement
USTRUCT(BlueprintType)
C
FXAPIVerb
USTRUCT(BlueprintType)
C
FOptionalBool
USTRUCT(BlueprintType)
C
FOptionalFloat
USTRUCT(BlueprintType)
C
FOptionalInt
USTRUCT(BlueprintType)
C
FXAPIInteractionType
USTRUCT()
C
FXAPIStatementTarget
USTRUCT(BlueprintType)
▼
C
IModuleInterface
C
FApexSDKModule
▼
C
ModuleRules
C
UnrealBuildTool.Rules.ApexSDK
C
com.managexr.getserialsample.MXRAdminAppMessenger
C
com.Pixo.PixoPlatform.PixoUtilities
C
com.managexr.getserialsample.MXRAdminAppMessenger.SerialListener
▼
C
UBlueprintFunctionLibrary
C
UApexLibrary
UCLASS()
C
UApexSDKLibrary
UCLASS()
C
UOptionalLibrary
UCLASS()
▼
C
UEngineSubsystem
C
UPixoLauncherSubsystem
UCLASS(BlueprintType, Blueprintable, DisplayName = "PixoVR Launcher")
▼
C
UGameInstanceSubsystem
C
UApexAPI
UCLASS(BlueprintType, Blueprintable)
▼
C
UObject
C
UApexSDKSettings
UCLASS(config = Engine, defaultconfig)
▼
C
Handler
C
com.managexr.getserialsample.MXRAdminAppMessenger.IncomingMessageHandler
Generated
Wed Oct 9 2024 19:24:49
by Doxygen version
1.10.0