1.x.x |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <ApexTypes.h>
Public Member Functions | |
virtual | ~FHeartbeatEvent () |
virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) |
GENERATED_BODY () | |
virtual TSharedPtr< FJsonObject > | ToJsonObject () const override |
Public Attributes | |
int | SessionId |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR|Hearbeat Event") | |
USTRUCT(BlueprintType)
Definition at line 928 of file ApexTypes.h.
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inlinevirtual |
Definition at line 940 of file ApexTypes.h.
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inlinevirtualinherited |
Reimplemented in FAPEXRequestFailed, FPSessionData, FSessionData, FCompleteSessionData, FAPEXOrganization, FUserSessionData, FApexUserData, FSessionReportData, FTopTenData, FAPEXAuthenticationCode, FXAPIInteractionComponent, FXAPIActivityDefinition, FXAPIAgent, FXAPIVerb, FXAPIActivity, FXAPIContext, FXAPIScore, FXAPIResult, FXAPIStatementBase, and FXAPIStatement.
Definition at line 18 of file ApexJSON.h.
FHeartbeatEvent::GENERATED_BODY | ( | ) |
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 942 of file ApexTypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR|Hearbeat Event")
Definition at line 937 of file ApexTypes.h.