1.x.x |
Documentation for the Unreal C++ Plugin
|
USTRUCT(BlueprintType) More...
#include <ApexTypes.h>
Public Member Functions | |
virtual | ~FAPEXOrganization () |
virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) override |
GENERATED_BODY () | |
virtual TSharedPtr< FJsonObject > | ToJsonObject () const override |
Public Attributes | |
int | ID = -1 |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org") | |
FString | Name = TEXT("") |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org") | |
FString | Status = TEXT("") |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org") | |
USTRUCT(BlueprintType)
Definition at line 486 of file ApexTypes.h.
|
inlinevirtual |
Definition at line 510 of file ApexTypes.h.
|
inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 512 of file ApexTypes.h.
FAPEXOrganization::GENERATED_BODY | ( | ) |
|
inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 519 of file ApexTypes.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org")
Definition at line 495 of file ApexTypes.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org")
Definition at line 501 of file ApexTypes.h.
|
EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|Apex Org")
Definition at line 507 of file ApexTypes.h.