1.x.x |
Documentation for the Unreal C++ Plugin
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USTRUCT(BlueprintType) More...
#include <XAPITypes.h>
Public Member Functions | |
virtual void | FromJsonObject (const TSharedPtr< FJsonObject > &JObject) override |
GENERATED_BODY () | |
virtual bool | IsEmpty () const override |
virtual TSharedPtr< FJsonObject > | ToJsonObject () const override |
Public Attributes | |
FXAPILanguageMap | Description |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|XAPI|Interaction Component") | |
FString | ID |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|XAPI|Interaction Component") | |
USTRUCT(BlueprintType)
Definition at line 152 of file XAPITypes.h.
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 177 of file XAPITypes.h.
FXAPIInteractionComponent::GENERATED_BODY | ( | ) |
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inlineoverridevirtual |
Reimplemented from FXAPIBase.
Definition at line 171 of file XAPITypes.h.
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inlineoverridevirtual |
Reimplemented from FJsonable.
Definition at line 185 of file XAPITypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|XAPI|Interaction Component")
Definition at line 168 of file XAPITypes.h.
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Apex|XAPI|Interaction Component")
Definition at line 161 of file XAPITypes.h.