1.x.x |
Documentation for the Unreal C++ Plugin
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▼Pcom | |
▼Pmanagexr | |
▼Pgetserialsample | |
▼CMXRAdminAppMessenger | |
CAdminAppMessageTypes | |
CBindStatusListener | |
CIncomingMessageHandler | |
CSerialListener | |
▼PPixo | |
▼PPixoPlatform | |
CPixoUtilities | |
▼NUnrealBuildTool | |
▼NRules | |
CApexSDK | |
CApexWebSocket | |
CFAPEXAuthenticationCode | USTRUCT(BlueprintType) |
CFAPEXOrganization | USTRUCT(BlueprintType) |
CFAPEXRequestFailed | USTRUCT(BlueprintType) |
CFApexSDKModule | |
CFApexUserData | USTRUCT(BlueprintType) |
CFCompleteSessionData | USTRUCT(BlueprintType) |
CFHeartbeatEvent | USTRUCT(BlueprintType) |
CFJoinSessionData | USTRUCT(BlueprintType) |
CFJsonable | USTRUCT() |
CFOptionalBool | USTRUCT(BlueprintType) |
CFOptionalFloat | USTRUCT(BlueprintType) |
CFOptionalInt | USTRUCT(BlueprintType) |
CFPSessionData | USTRUCT(BlueprintType) |
CFSessionData | USTRUCT(BlueprintType) |
CFSessionEventData | USTRUCT(BlueprintType) |
CFSessionReportData | USTRUCT(BlueprintType) |
CFTopTenData | USTRUCT(BlueprintType) |
CFUserSessionData | USTRUCT(BlueprintType) |
CFXAPIActivity | USTRUCT(BlueprintType) |
CFXAPIActivityDefinition | USTRUCT(BlueprintType) |
CFXAPIAgent | USTRUCT(BlueprintType) |
CFXAPIBase | USTRUCT() |
CFXAPIContext | USTRUCT(BlueprintType) |
CFXAPIExtension | USTRUCT(BlueprintType) |
CFXAPIInteractionComponent | USTRUCT(BlueprintType) |
CFXAPIInteractionType | USTRUCT() |
CFXAPILanguageMap | USTRUCT(BlueprintType) |
CFXAPIResult | USTRUCT(BlueprintType) |
CFXAPIScore | USTRUCT(BlueprintType) |
CFXAPIStatement | USTRUCT(BlueprintType) |
CFXAPIStatementBase | USTRUCT(BlueprintType) |
CFXAPIStatementTarget | USTRUCT(BlueprintType) |
CFXAPIVerb | USTRUCT(BlueprintType) |
CIModuleInterface | |
CModuleRules | |
CUApexAPI | UCLASS(BlueprintType, Blueprintable) |
CUApexLibrary | UCLASS() |
CUApexSDKLibrary | UCLASS() |
CUApexSDKSettings | UCLASS(config = Engine, defaultconfig) |
CUBlueprintFunctionLibrary | |
CUEngineSubsystem | |
CUGameInstanceSubsystem | |
CUObject | |
CUOptionalLibrary | UCLASS() |
CUPixoLauncherSubsystem | UCLASS(BlueprintType, Blueprintable, DisplayName = "PixoVR Launcher") |