#include "CoreMinimal.h"
#include "EventSystem/BaseManager.h"
#include "Sound/SoundCue.h"
#include "Engine/DataTable.h"
#include "SoundManager.generated.h"
Go to the source code of this file.
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struct | FBackgroundSound |
| Represents a parameter used by the Background Sound. More...
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struct | FSoundManagerParameter |
| Represents a parameter used by the Sound Manager that will be passed as you load story. More...
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struct | FStepVO |
| Represents a Step Value Object used for storing step data in a data table. More...
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class | USoundManager |
| Manager that provides functionality for managing VOs and Hint VOs. To use this class you must attach data table to StepVODataTable, struct for the data table is FSteVO. More...
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class | USoundManagerParametersData |
| Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story. More...
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnVOEndPlaying | | ) |
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