Documentation for the Unreal C++ Plugin
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USoundManagerParametersData Class Reference

Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story. More...

#include <SoundManager.h>

Inheritance diagram for USoundManagerParametersData:
[legend]

Public Attributes

TArray< FSoundManagerParameterData
 UPROPERTY(EditAnywhere, BlueprintReadOnly)
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story.

UCLASS()

Definition at line 95 of file SoundManager.h.

Member Function Documentation

◆ GENERATED_BODY()

USoundManagerParametersData::GENERATED_BODY ( )
private

Member Data Documentation

◆ Data

TArray<FSoundManagerParameter> USoundManagerParametersData::Data
BlueprintReadOnlyEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadOnly)

Definition at line 105 of file SoundManager.h.


The documentation for this class was generated from the following file: