v1.2.26 |
Documentation for the Unreal C++ Plugin
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Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story. More...
#include <SoundManager.h>
Public Attributes | |
TArray< FSoundManagerParameter > | Data |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
Private Member Functions | |
GENERATED_BODY () | |
Represents a data asset containing Sound Manager parameters. Setup this data asset if you want to have different params depending on story.
UCLASS()
Definition at line 95 of file SoundManager.h.
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private |
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 105 of file SoundManager.h.