v1.2.26 |
Documentation for the Unreal C++ Plugin
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Represents a parameter used by the Sound Manager that will be passed as you load story. More...
#include <SoundManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
UDataTable * | DependentSoundTable |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
TArray< FText > | ParametersName |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
int32 | StoryIndex |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly) | |
Represents a parameter used by the Sound Manager that will be passed as you load story.
USTRUCT(BlueprintType)
Definition at line 42 of file SoundManager.h.
FSoundManagerParameter::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 62 of file SoundManager.h.
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 50 of file SoundManager.h.
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EditDefaultsOnlyBlueprintReadOnly |
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
Definition at line 56 of file SoundManager.h.