Documentation for the Unreal C++ Plugin
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FBackgroundSound Struct ReferenceBlueprintType

Represents a parameter used by the Background Sound. More...

#include <SoundManager.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

TArray< FText > AppropriateStoryParams
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")
 
USoundBase * Sound
 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")
 

Detailed Description

Represents a parameter used by the Background Sound.

USTRUCT(BlueprintType)

Definition at line 72 of file SoundManager.h.

Member Function Documentation

◆ GENERATED_BODY()

FBackgroundSound::GENERATED_BODY ( )

Member Data Documentation

◆ AppropriateStoryParams

TArray<FText> FBackgroundSound::AppropriateStoryParams
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")

< The list of appropriate story parameters (if the list is empty, the background sound will be played regardless of the story param!)

Definition at line 86 of file SoundManager.h.

◆ Sound

USoundBase* FBackgroundSound::Sound
BlueprintReadWriteEditAnywhere

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")

< A Background Sound to play

Definition at line 80 of file SoundManager.h.


The documentation for this struct was generated from the following file: