v1.2.26 |
Documentation for the Unreal C++ Plugin
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Represents a parameter used by the Background Sound. More...
#include <SoundManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
TArray< FText > | AppropriateStoryParams |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound") | |
USoundBase * | Sound |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound") | |
Represents a parameter used by the Background Sound.
USTRUCT(BlueprintType)
Definition at line 72 of file SoundManager.h.
FBackgroundSound::GENERATED_BODY | ( | ) |
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")
< The list of appropriate story parameters (if the list is empty, the background sound will be played regardless of the story param!)
Definition at line 86 of file SoundManager.h.
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BlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Background Sound")
< A Background Sound to play
Definition at line 80 of file SoundManager.h.