v1.2.26 |
Documentation for the Unreal C++ Plugin
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Represents a Step Value Object used for storing step data in a data table. More...
#include <SoundManager.h>
Public Member Functions | |
GENERATED_BODY () | |
Public Attributes | |
USoundCue * | SoundCue |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
FText | StepName |
UPROPERTY(EditAnywhere, BlueprintReadOnly) | |
Represents a Step Value Object used for storing step data in a data table.
USTRUCT(BlueprintType)
Definition at line 18 of file SoundManager.h.
FStepVO::GENERATED_BODY | ( | ) |
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 32 of file SoundManager.h.
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BlueprintReadOnlyEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadOnly)
Definition at line 26 of file SoundManager.h.