A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "Subsystems/WorldSubsystem.h"
#include "TimerManager.h"
#include "Components/PrimitiveComponent.h"
#include "Grippables/GrippablePhysicsReplication.h"
#include "CollisionIgnoreSubsystem.generated.h"
Go to the source code of this file.
Classes | |
struct | FCollisionIgnorePair |
USTRUCT() More... | |
struct | FCollisionIgnorePairArray |
USTRUCT() More... | |
struct | FCollisionPrimPair |
USTRUCT() More... | |
class | UCollisionIgnoreSubsystem |
UCLASS() More... | |
Functions | |
DECLARE_LOG_CATEGORY_EXTERN (VRE_CollisionIgnoreLog, Log, All) | |
DECLARE_LOG_CATEGORY_EXTERN | ( | VRE_CollisionIgnoreLog | , |
Log | , | ||
All | ) |