14#include "CoreMinimal.h"
15#include "Blueprint/UserWidget.h"
16#include "Components/Border.h"
17#include "Components/Button.h"
18#include "Components/TextBlock.h"
19#include "ButtonWidget.generated.h"
44 virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
override;
51 UFUNCTION(BlueprintCallable)
54 UFUNCTION(BlueprintCallable)
61 UFUNCTION(BlueprintCallable)
68 UFUNCTION(BlueprintCallable)
82 UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
108#pragma region Variables
110 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category =
"Delegate")
113 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = "Delegate")
116 UPROPERTY(BlueprintAssignable, BlueprintCallable, Category = "Delegate")
119 UPROPERTY(BlueprintReadWrite)
122 UPROPERTY(BlueprintReadWrite)
125 UPROPERTY(BlueprintReadWrite)
128 UPROPERTY(BlueprintReadWrite)
131 UPROPERTY(BlueprintReadWrite)
135 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
138 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
141 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
144 UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
147 UPROPERTY(EditAnywhere, BlueprintReadWrite)
150 UPROPERTY(EditAnywhere, BlueprintReadWrite)
153 UPROPERTY(EditAnywhere, BlueprintReadWrite)
156 UPROPERTY(EditAnywhere, BlueprintReadWrite)
159 UPROPERTY(EditAnywhere, BlueprintReadWrite)
162 UPROPERTY(EditAnywhere, BlueprintReadWrite)
165 UPROPERTY(EditAnywhere, BlueprintReadWrite)
168 UPROPERTY(EditAnywhere, BlueprintReadWrite)
171 UPROPERTY(EditAnywhere, BlueprintReadWrite)
174 UPROPERTY(EditAnywhere, BlueprintReadWrite)
177 UPROPERTY(EditAnywhere, BlueprintReadWrite)
180 UPROPERTY(EditAnywhere, BlueprintReadWrite)
183 UPROPERTY(EditAnywhere, BlueprintReadWrite)
188 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
191 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
194 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
197 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
200 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
203 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
206 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
209 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Highlight")
215#pragma endregion Variables
Manager that provides functionality for managing hint activation events.
Manager that provides handling story-related operations and data.