A Demo Project for the UnrealEngineSDK
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HintManager.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "HintManager.generated.h"
8
9DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHintActivated, bool, Activate);
10
14UCLASS(Blueprintable)
15class PIXOCORE_API UHintManager : public UBaseManager
16{
19public:
20 // Manager event declaration
22
23public:
25
30 UFUNCTION()
31 void HintActivated(bool Activate);
32
36 UPROPERTY(BlueprintAssignable)
37 FOnHintActivated OnHintActivated;
38};
#define DECLARE_EVENT_HANDLER(TEvent)
Definition BaseManager.h:11
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHintActivated, bool, Activate)
It provides functionalities for handling events, sending events, and managing a private owner....
Definition BaseManager.h:32
Manager that provides functionality for managing hint activation events.
Definition HintManager.h:19
FOnHintActivated OnHintActivated
Event delegate for hint activation.
Definition HintManager.h:45
DECLARE_EVENT_HANDLER(UInitializationEvent)
Event called when we on init experience.