A Demo Project for the UnrealEngineSDK
|
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "HighlightComponent.generated.h"
Go to the source code of this file.
Classes | |
class | UHighlightComponent |
Component responsible for managing object highlighting. More... | |
Enumerations | |
enum class | EHighlightColor : uint8 { None = 0 , White = 250 , Blue = 251 , Green = 252 , Yellow = 253 , Red = 254 , Pink = 255 } |
UENUM() More... | |
Functions | |
DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnHighlightValueChanged) | |
|
strong |
UENUM()
Enumerator | |
---|---|
None | |
White | |
Blue | |
Green | |
Yellow | |
Red | |
Pink |
Definition at line 12 of file HighlightComponent.h.
DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FOnHighlightValueChanged | ) |